Hi all
I wasn't happy with how stable they are and always thought the track should have more effect on which is the best tyre.
So this mod now means you need to find the right tyre for the track depending on the track type. I would recommend using practice sessions to see how tyre wear is effected. Eg lots of fast long corners will overheat softer tyres. Long straights to cause harder tyres to cool quickly. Heavy braking will have an effect. Aggressive driving might be fast over an individual lap but smooth driving will be quicker in longer runs.
Also tyre temperatures at the start of race and leaving the pits have been changed, so be careful until they heat up.
Overheating causes a small loss of grip and increase in wear.
Your pit stops during races will now need to be adapted if wear is greater than you expected. In some races the softest tyre is not the best option.
-Rework of Inter and Wet tyres.
Large changes to how inter and wet tyres work hopefully making driving in the wet more enjoyable.
Inter and wets tyres have a "working range" which you will see and feel. There is no longer a perfect tyre for all conditions wet tyres maybe need if the track is wet enough, even if its only currently light rain
Tips
- If fronts are over heating then move brake balance to rear. As the rain falls (or stops falling) you may need to move the balance to suit.
- In some conditions use coast to slow before corners first instead of heavy braking
- Use differential to suit
- Dont always trust Jeff - base your choices on feel and temps along with what other drivers are on. Also trust your eyes, if water spray is everywhere then maybe slicks are not the right choice.
- DRS no longer a signal to change tyre, it maybe the stewards decide to enable it on a damp track or are slow to disable when the rain is falling.
- Remember there is now a working range for tyres. you might be on the "best" tyre for the conditions but it still isn't perfect.
Improved Wear model to change how the tyre wears throughout its life. The model has increased by roughly a 1/3 from the release version
Generally speaking
Softer compounds have high performance but drops off quickly, most suffer with a cliff edge at some point in its life
Harder Compounds do not have the performance of the softer tyre but drop off more slowly. Most dont have a cliff edge.
Each Tyre compound has its own 3 stage life
Brand New - A short lived high performance stage. Will allow 1 or possibly 2 laps at full pace for qualifying. After which a decrease in performance will make flying laps harder. For races fitting a brand new set of tyres will allow jumping in pit stops.
This is much more evident in softer compounds.
Mid life - The main stage life of the tyre. This is how the tyre will perform over most of its life. The length of this stage is dependant on the compound.
End of Life - Different for each compound. Softer compounds have a cliff edge, harder compounds more of a gradual decline in performance.
Changes effect the AI too. You will see many different strategies down the grid.
To install place the erp file in
F12020/2020_asset_groups/f1_2020_vehicle_package/tyrecompounds
backup your existing f1compounds.erp file so you can return to standard game.
This game can be used with any mod that doesn't edit the f1compounds.erp file.
All games modes should be compatible except time trials etc
This mod will not work Online!
Any questions please ask
Thank you
Andy
I wasn't happy with how stable they are and always thought the track should have more effect on which is the best tyre.
So this mod now means you need to find the right tyre for the track depending on the track type. I would recommend using practice sessions to see how tyre wear is effected. Eg lots of fast long corners will overheat softer tyres. Long straights to cause harder tyres to cool quickly. Heavy braking will have an effect. Aggressive driving might be fast over an individual lap but smooth driving will be quicker in longer runs.
Also tyre temperatures at the start of race and leaving the pits have been changed, so be careful until they heat up.
Overheating causes a small loss of grip and increase in wear.
Your pit stops during races will now need to be adapted if wear is greater than you expected. In some races the softest tyre is not the best option.
-Rework of Inter and Wet tyres.
Large changes to how inter and wet tyres work hopefully making driving in the wet more enjoyable.
Inter and wets tyres have a "working range" which you will see and feel. There is no longer a perfect tyre for all conditions wet tyres maybe need if the track is wet enough, even if its only currently light rain
Tips
- If fronts are over heating then move brake balance to rear. As the rain falls (or stops falling) you may need to move the balance to suit.
- In some conditions use coast to slow before corners first instead of heavy braking
- Use differential to suit
- Dont always trust Jeff - base your choices on feel and temps along with what other drivers are on. Also trust your eyes, if water spray is everywhere then maybe slicks are not the right choice.
- DRS no longer a signal to change tyre, it maybe the stewards decide to enable it on a damp track or are slow to disable when the rain is falling.
- Remember there is now a working range for tyres. you might be on the "best" tyre for the conditions but it still isn't perfect.
Improved Wear model to change how the tyre wears throughout its life. The model has increased by roughly a 1/3 from the release version
Generally speaking
Softer compounds have high performance but drops off quickly, most suffer with a cliff edge at some point in its life
Harder Compounds do not have the performance of the softer tyre but drop off more slowly. Most dont have a cliff edge.
Each Tyre compound has its own 3 stage life
Brand New - A short lived high performance stage. Will allow 1 or possibly 2 laps at full pace for qualifying. After which a decrease in performance will make flying laps harder. For races fitting a brand new set of tyres will allow jumping in pit stops.
This is much more evident in softer compounds.
Mid life - The main stage life of the tyre. This is how the tyre will perform over most of its life. The length of this stage is dependant on the compound.
End of Life - Different for each compound. Softer compounds have a cliff edge, harder compounds more of a gradual decline in performance.
Changes effect the AI too. You will see many different strategies down the grid.
To install place the erp file in
F12020/2020_asset_groups/f1_2020_vehicle_package/tyrecompounds
backup your existing f1compounds.erp file so you can return to standard game.
This game can be used with any mod that doesn't edit the f1compounds.erp file.
All games modes should be compatible except time trials etc
This mod will not work Online!
Any questions please ask
Thank you
Andy