F1 2014 Tex_Mod V.1.0 Singapore

F1 2014 Tex_Mod V.1.0 Singapore 1.7 Rev 4

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Hi,

this is my singapore update 1.7. The textures more detailed, because of changes in specularmaps. The overcastlight is less bright. The tarmac is now more smooth and looks more realistic. lighting is darker as in the last version, because of diffuse light and more fog effects. The light is now more dynamic


My next update is the FX Update with changes for bahrain overcast weather and lighting

What is new
- reworked lighting with more effects
- reworked specularmaps
- reworked tarmac
- bettter overcast and light cloudy weather
- better texture for bay grandstand
- new postprocessing textures

Install Instructions
Install all in your F1 2014 Main Gamefolder. Make a backup from your original files.

Have fun with the update

Some new screenshots
Hi, this is a big update for singapore. This is a good presentation how good are the shadereffects and objectchanges of IGeazone 16 upcoming revision 2.2. I´m working on all tracks for this revision. If you see that you must think you play a newer game.

Changes:

- higher objectlod
- better reflections
- better shadowing for objects
- better windowlight
- better foglight for good nighttrack immersion
- better specularmaps for some objects
- some changes on textures from F1 2013 Version


Look at the Screenshots how the track is looking now

Hi,

this is my big update for singapore. 80 Percent is new. The colours are not so big saturated like on the screens. I have a new cable for my monitor and it may be looking a little bit different on your screen. I like realistic and natural colours.In Game I use a gamma of 8.75. God damned I forgot to put the system settings in the update.


A very big thanxs goes to IGearzone 16 that I can use his more detailed textures for singapore and his new specularmaps. I´m using a lot of his light features of revision 2.1 changes the colours of his textures and copy the best things of his textures and scaled it up to a bigger size for really crisp and cleaner lookoing textures. ;):):O_o:

This is not copy paste. I have copied some details of his textures and changes a lot of them. I have studied the track with all his details. Now it is one of my best tracks and monaco too. Sochi comes next. I must test all and little changes for canada, monza and catalunya. I hope I can upload Catalunya on Grand Prix Weekend.

Here are all the changes of this update and a big pack of Screenshots.

I have put the new tracklight from my upcoming lighting update int the trackupdate and the effectfiles with a lot of new Effects of IGearzone 16. The sparkflow and more crash details.

- reworked historic buildings and all main buildings with colourchanges shadowchanges of the original building colours
- more plasticism for all textures
- better textures for the lighting rail, pitbuilding neon lights etc.
- foggy nightlight with distance fog
- complete new tracklightmap for better tarmac and more realistic looking tarmac
- changing all on the bridge before the fullerton hotel light, colours, shadowing
- changing the colours of the lightballs
- darker pitbuilding with more reflection and lightchanges
- better looking mall behind the overpass with lightreflections on armco textures and more light reflections on tarmac. Specularmap for the overpass
- motorways have new colours
- new sky and skylighting
- new updated sea textures
- better textures lighting and shadowing for the bay grandstand and overpass or bridge
- better textures lighting and shadowing for the singapore flyer
- better looking background skyline
- better church textures (Thanxs IGearzone 16 for the texture)
- all specularmaps are less artifacted in shadows and the light looks more detailed look at the screenshots
- very good light effects with coloured light and other tings for the background skyline buildings
- Bonus more real looking postprocessing for bahrain
- better looking hedges and trees
- more reflections and new reflection map.

It gives a lot more but you can see it on my new screens.
This is a big work, but the track looks better in 2015, because in 2014 Version they are no palms and no lightreflections for the lightballs. But my textures are cleaner as the textures in F1 2015.

So that´s all folks. I hope you enjoy it.

Installation is the same like in my first post


For the screens I´m using Krisdix livery textures, sorokins 2016 hd tires, IGearzone 16 Cams and the really nice looking racesuits from the modder where I forgot the name.

:):thumbsup:Thank you all guys. ;):thumbsup:


Update: You find more Screenshots in the support section in a few minutes.

Hi,

I have worked arond the clock for this update. In the morning I have shown videos of the F1 2014 Grand Prix in singapore. And it looks a lot different. Yes it´s a game but some things I can change that the track looks more then the original track. The basetextures are all the same, but some lightmaps and the tracklighting is new.

Another reason while I upload a new version is, the ornament atributes file was bugged in the last version. They were missed details like the war memorial building and a lot of small details.
I´m so sorry for that mistake :(. When you look in the downloadsection of F1 2014 on this site you will found a new upload of austria red bull ring. This is a small gift for this mistake. I have put new tracklighting and postprocessing in the upload of the austria mod for a few tracks. This is a small gift for the mistake and a little demo of my upcoming and last graphicsoverhaul mod.

Here are the features of version 1.3

New features:

- better nightlighting
- more bright building lights
- reworked lightmaps, for the bridge, singapore flyer, marina square overpass
- real colours for the tyrewalls
- fixed ornament atributes file (war memorial building)
- darker sigapore sponsor
- new little effect for all sponsors
- more yellow and dark blue stripes for the tarmac.
- better lightmaps for a few buildings
- darker sky in default version
- more shiny overpass light
- better lightingmaps for the motorways.

That´s all

Look at the last update for the install instructions.

Credits to Codies for F1 2014, Robert Kezer for using some of his textures IGeazoone 16 for his fantastic mod, the modder of the F1 2013 mod insane draw distance, to the community from racedepartment and the german site of F1 Pole Position.


I hope you like the new version. Comment and rate it. ;);) :):O_o:

The next track is bahrain.

Screenshots of version 1.3

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The postprocessing looks in the screeenshots to green. In game it looks really cool.

Hi,


the new version1.2 for singapore is done. It is a big difference to the last version. All is reworked. The new complete postprocessing from the upcoming graphics overhaul version and my new treewind file is in the mod. All of the new base lighting files are in this upload.

files:
- frontend
- effects
- postprocessing
- tracks

Features of this version:

- new baked lightmap texture
- all textures without the sponsors are reworked
- new lighting
- new postprocessing optional versions
- reworked buildings with less noise and more detailed textures
- reworked more detailed tarmac (brighter tarmac)
- more detailed curbs
- lights onn base textures for all buildings
- reworked specularmaps
- reworked xenon light floodlight and other lamps
- better ambient occlusion
- darker shadows
- reworked sky

thanks robert keezer that I can use some of his tracktextures. With that textures all looks more real. Thanks to the community for your support. I like this forum.

Thanks Igearzone 16 for his clever track ai and the better performance with maxed out details for F1 2014

Next track is austria.

Install Instructions:

Unzip the Rar archve and make a backup from youur original files. Copy all files in your F1 2014 main gamefolder.

optional postprocessing:

You´ll find the folders for lighting and postprocessing on this destination in the upload file:

F1 2014\tracks\circuits\singapore

you can choose other versions of postprocessing. Look what you prefer.Copy the postprocessing files of the optional postprocessing in this folder. F1 2014\tracks\circuits\singapore

- old postprocessing textures
- postprocess dark blue version
- postprocess less dark blue

optional lighting:

you can choose other versions of lighting. Look what you prefer.Copy the lighting files of the optional postprocessing in this folder. F1 2014\tracks\circuits\singapore

lighting of version 1.1

That´s all.

Have fun and a good racing experience with the new singapore version of my mod.

Comment and rate it. :) ;)


New Screenshots of the new defaultversion and with optional dark blue postprocessing:

You will find more screenshots of the new version under support.

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Hi,

here is my second track singapore in Version 1.1
I´ve reworked most of the textures. The track looks really clear and crisp. I does not reworked the tarmac and curbs because i use the version of another modder. For version 1.1 I have fixed all billboards. In version 1.1 I have put some more lights in the buildings and configured the colours a little bit. Most of the windows now have a glass effect. It burning light in more windows as in the vanilla version. Some buildings are new textured. I hope you like it.

You will find new screenshots in the first post soon,

Comment and rate my upload thx ;)

Mods that i used for the screenshots:
darker curbs mod
F1 Simulator 2016 mod lighting for singapore V.3

The tracksplit.pssg file is not in the mod.

installation:

update:
In the new version the ornament atributes file is fixed.

Extract the rar archiv and copy the folder F1 2014 in your Mainfolder of F1 2014. Steam\steamapps\common\F1 2014 (overwrite the files)

warning: make a backup from your original files

features:

V.1.1
- more light for buildings
- fixed borders on billboards
- more colours for some buildings
- better windowglass for the most buildings
- fixed ornament atributes for better lod
- better reflections for a few buildings

V1.0
- very detailed background skyscraper
- more detailed textures for the pitbuilding
- no more blurry textures
- new textures for the cathedral
- reworked texture for the museum
- upscaled textures with the program reshade image enlarger
- structures for walls and overpasses
- a little bit more saturation
- better background picture
- more detailed rolex clock
- better textures for cars, cranes, ships around the track
- better garage texture
- higher resolution billboards

- higher lod than in the vanilla version. no pop ins.

I will upload highest lod settings for all traks soon. I´m ready now with suzuka, monaco, canada and monza.

screenshots:

I can´t upload vanilla screenshots. I´ve deleted the files. :(

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