Egelsbach Raceway

Egelsbach Raceway 2015-02-22

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Here is my first 3d-project.
I build a semi-fictive Raceway, based on the Egelsbach-Airport in Germany.


Egelsbach Raceway by Cruise
===========================

Changelog:
==========
v0.1 Beta Release (26/01/2015)

- 24 pits
- 4 cameras addet
- AI-support
- track-description
- track map working
- some textures finished
- basic track-design finished
- first buildings placed
- first trees placed
- 3d beton-barrieres build and placed
- 3d tire-barriers build and placed

v0.2 Beta

- hedge gets physics
- timebug removed
- wall at pitentry added
- new previewpicture
- some new grassmeshes
- new tribune (with unfinished textur)
- new lowpoly trees build and placed (not finish)

v0.3 Beta
- new pittents added
- all textures reworked (for much more performance)
- new kerbs added
- videowalls added

v0.4 Beta
-Added some Signs
-more Trackwith after "Flaschenhals"
-Sand and Grass surfaces changed (more realistic then original)
-working startlights

v0.5 Beta
-added Egelsbach-long and Egelsbach-Club
-some terrainbuilding in the westside

v1.0
-all 4 layouts added
-changed some signs from moveable to static (performance-problems)


Known Bugs:
===========
- some building textures are unfinished
- ground textures unfinished
- cones not moving
- collisionproblems with some modcars when move to grass (in work)



Credits:
========
- Andre2405 for inspiration and first support
- www.schwarzbierbude.de for support and publishing
- derDumeklemmer for helping to make moveable the cones
- the members of assettocorsa.net for tutorials and other helps
- cgtextures.com for many textures



Please report Bugs @ schwarzbierbude.de

Screenshot 2015-02-22 20.25.02.png
Screenshot 2015-02-22 20.24.38.png
preview.png

white = Egelsbach-national
red = Egelsbach-short (short2 with chicane on runway)
blue = Egelsbach-club

Latest reviews

Great Track!

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