[Depricated] MySummerMultiMod

[Depricated] MySummerMultiMod 1.2

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Version 1.2 (Game version: Experimental 28.01.2018 AND STABLE)

Latest update have made changes to soundsource I used in-game and it resulted in the feature BovSound to stop mod from finishing load.

- Updated mod to be "compatable" with newest experimental version.
(If the car breaks too much BovSound will stop working!)
- Added ABS system to breaks.
(Testing phase, enables with Boost Power Feature [F5])
- Adjusted start Boost Power to default 1
(Manually increase/decrease Boost Power using default -/+ in keypad)
- Added method of detecting if engine is broken.
(To turn off mod/resolve a bug causing engine to be on when it is broken)
(Guages goes NUTS but engine is OFF. Lets try this.. awaiting feedback!)
- Removed last gear (8th).
(Trying out a new set of ratios on the gears!)
- Removed audiosource being a requirement for BovSound.
(It is now disabling BovSound instead.)
I had one of many debug features running on the release.
Update to fix game performance again!

Sorry for that!
Version 1.0 (Game version: Experimental 28.01.2018 AND STABLE)

It has now been 3 days since the release of version 0.1 BETA.
With a record download, daily usage & MAX ratings...
Im releasing as 1.0 today! (I'm confident It's stable enough (。◕‿◕。). Thanks for feedback!)

- Added ability to toggle between transmission types: FWD, RWD, AWD.
(Front Wheel Drive, Rear Wheel Drive, All Wheel Drive | Drive Type)
([LeftALT] + [D] Suggestions are welcome regarding the keybinding!)
- Changed map brightness towards darker colors.
(It became too bright...)
- Added Ski jumps and the missing text to Highway teleport location on map.
- Added Ski jumps as a teleport location.
(Only for satsuma [F10] since there is nothing for a player to do there yet)
(Provide feedback on Support tab if anything else is wanted/requested!)
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Reactions: Nikta and kunedo
Version 0.1/(0.0.4) (BETA) (Game version: Experimental 28.01.2018 AND STABLE)

With 250+ downloads and basicly no feedback on recent changes and updates
I've decided that no changes will be made regarding latest "patch".

hei20 gave feedback and confirmed a bug I once ran in to.
(Engine can't be shut off even when battery is unplugged)
http://www.racedepartment.com/threads/mysummermultimod.146629/#post-2678241

He also talked about mirrors not working? I was sceptic of this since I
didn't think it could be my mod BUT during tests I noticed "mirrors"
dissapearing once "Help UI" is disabled. "WTF. Really..."
Conclusion: This is not a bug in the mod.
This is a default button for removing "mirror" effect in the game itself.
Simple fix is to change Default [F3] to [LeftShift] + [H] of the menu.

However, I have in this release, "resolved" a major bug caused by
Boost Power feature. Simply exit "Drive mode" to shut the engine off.
Boost Power feature will only apply boost once you are inside the car.

Also, I have recieved suggestions about teleporting "van", "Septic truck"
"tracktor" and other vehicles home or to default position.
I will not promise anything but I might look in to this in the future.

- Update Made changes to "Installer" to be easier modified/versatile once needed.
(Small visual changes for you)
- Updated information regarding "Boost Power" feature.
(Engine cant stall/turn off if to heigh gear is in! @ racedepartment.com)
- Added 0 fuel consuption when NoRequirements is ON
(Satsuma ONLY)
- Modified automatic transmission to shift gear on a better engine RPM.
(Default 6000RPM, New 7550RPM | Tachometers red light are ON, previously not.)
- Added "Grandma" Sirkka's house to map.
- Added "Grandma" Sirkka's player Teleport location.
- Added "Grandma" Sirkka's Satsuma Teleport location.
- Added Train Tracks back on the map.
- Removed extensive warning texts from teleporter choices from v0.0.3
- Adjusted brightness on map to 20% brighter.
- Added a debug feature for all features in the mod.
(Hold left-CTRL + G to print out needed information in console)
(This information is for me mainly. Feel free to check it out.)
- Changed default keybind [F3]/Help UI to [LeftShift] + H.
(Change made to avoid default keybind mixup)
(Also, you may, need to change the key yourself if you have used previous versions.)
- Added Torque stats to [F4] Satsuma Information.
- BUGFIX Boost Power makes engine unable to be turned off has been resolved. (99% sure)
Version 0.0.3 (Game version: Experimental 28.01.2018 AND STABLE)

- Removed Audio being required to start mod.
(It now disables this feature if it fails loading)
- Removed Map being required to start mod.
(It now disables map feature if it fails loading)
- Changed console output name of mod.
(MySummerMultiMod is now MSMM in short.)
- Changed title to "Satsuma Teleport Mode" from "Car Teleport Mode".
(This, apparently, caused confusion.)
- Removed "Infinite Money" on NoRequrements.
(This caused players experiencing game to be less fun since it "unlocked" everything. Not intended, seperated!)
(NoRequirements are still working but does no longer lock money at "9999999".)
- Added Satsuma now needs to have a speed above 30 in order to get BOV sound. (Feedback required!)
- Added "Version check" to only enable features available TO experimental version of the game.
- Added Player teleport location: Strawberry Field (Experimental version)
- Added Satsuma teleport location: Strawberry Field (Experimental version)
- Added Strawberry Field location to the in-game map
- Added support for "Alpha" keys aswell as the "Numpad" keys for teleportation features.
(A lot of negative review from people not "owning"/"understanding" what numpad is.)
- Added new keybind to add 1000$ once pressed. Default keybind: Numpad: Divide.
- Added "mod-name-label" and version, in Top-left corner.
(Easier visible, to some users, if the mod is enabled/running. This is always ON. Give me feedback!)
- Added help UI to auto activate once "All jobs done!". Disable, default F3.
Version 0.0.2 (Game version: Experimental 28.01.2018)

Downloaded Game Version 28.01.2018 (Experimental)

Detected problems running mod on "Experimental" version.
I can't drive Satsuma on version 28.01.2018? Exploring possibilities...
(With or without mods, no different either way)
UPDATE: It was NOT the mod. New "clutch" had to be installed.

Bugfixes:
- Fixed wrong references & cleaned up code.
- Fixed error messages to better match and explain errors.
- Fixed error message related to Audio folder not existing.
- Added feature: Change day. Default bind Numpad */star/Multiply.
- Added binds to MSCLoader so they are changable!
- Added mod "icon". (Personally, It just looked bad..)
- Balancing "BOV" sound.
- Removed Tachometer being required for setup/initialization to finish.
(Not everyone is using it but it will check if you have one. If you install one on the car, restart the game save.)
- Updated "Installation" batch file to cover all known mod paths.
- Made "Player Teleport Mode" automaticly disable itself if player is in a vehicle.
(This used to cause a bug where it spammed in developer console and caused severe FPS drop.)
- Updated mod description @ racedepartment.com to be more clear on "How to install".
(If mod is installed correctly It will say "MySummerMultiMod: Loading..." on the left side of the screen once you load in to the game.)
(It will also state if any assets are NOT found "MySummerMultiMod: Error, assets missing. Check installation.")
(If mod loads successfully this message will dissapear.")

MOD seems to run just fine on Experimental (28.01.2018) & Latest Stable (05.12.2017) release.

Version 0.0.1 (Game version: Latest stable 05.12.2017)
- Launched mod on racedepartment.com with initial version.
- Will continue with 0.0.x Releases untill more "stable".
0.1 will be beta and 1 will simply be stable release.

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