Converted from the rF1 version of Daytona Road Course. Not sure who the original author is, but credits to them for making the track. Features working digital flags, fast AI with block lines, wet and dynamic car reflections.
(Possibly rF2 fault) When resuming from replay the skies can "break" presumably from the changing weather/clouds. Also the AI will slow down when crossing the S/F line when towards the right side of the track. Textures could do with some treatment, specifically the grass. Also the terrain around the track. Still, thank you for the conversion (SRW?).