Certainly not an improvement over the stock KS M3. Only 2 stars because we have already have an excellent E30 M3 from KS. I really think you should put the books down occasionally and get out there and drive a real car, to help you refine what they actually feel like to drive. You will never learn that from a book. I drove a Schnitzer-modified E21 323i in competition from 1984-1986 in SCCA D production, and have driven US-spec street E30 M3's on several occasions afterward. These cars were beloved for their adjustability with the throttle, but your version (I tested only the street car with 90's tires) has eliminated much of that essential, defining characteristic from the car. Instead, it is only slightly reactive to sudden throttle changes, which is *quite* wrong. These cars still had the old semi-trailing arm rear end and were quite a handful on the limit (though the M3 was masterfully tuned). As a result, the cars IRL would often require maintenance throttle to keep them from over-rotating mid-corner. The KS version reflects this. Yours does not. I don't really care if all the angles and arm lengths etc are "correct". The end result doesn't match the real car. Why not get a real driver to help you with your correlation problems? You have them, regardless of what your books tell you.
You killed a myth!
First of all I want to say that I have a direct drive so the level felt is not better at the moment.
I also own a BMW (not a DTM of course) so I know how these cars behave.
With your data I no longer have any feeling in my steering wheel, I no longer feel the oversteer or understeer and the car really stalls for nothing. It's confusing because I feel like I have a Logitech, it's really ridiculous.
Okay, I've never driven a DTM, so how can I tell if I'm right or wrong?
I can't but I think that if Kunos doesn't necessarily have real value it's to compensate for these lack of feeling let's not forget that we're in a video game everything is not 100% perfect.
I think the BMW kunos look pretty much like the real ones, especially the production models.
PS: I would like to say good things about your work I know what it is and the Temp it takes especially as I appreciate your RUF but here we are really wrong.
Again, you are not in a position to "improve the physics" of any official AC car. You didn't drive these cars IRL, you don't have nearly as much real life track experience as AC devs, nor do you have nearly the amount of data they have, as they are licensed by the manufacturers to create these cars.
You should NOT release these as "improved physics" but "my taste of physics." Improving the physics of a car is little more than changing a few lines of code and making it easier to drive.
This is one of the best mod I have seen so far in AC. Accurate rear suspension geometry build, E30 unique characteristic and the handling has been very well simulated. My second time in my life to give 5 stars rating