Thanks for the fantastic track! Can't believe I haven't downloaded this sooner.
So satisfying to string good laps together here! Easy to learn but still very challenging to go consistently quick on. The final corner is really tricky and it's easy to lose half a second or more in that corner alone.
Graphically beautiful and seemingly well optimised. I've been playing against 10 ai in VR and haven't seen a frame drop yet!
I made a video from a 6 lap race replay, so you can see what you're missing out on if, like me, you hadn't tried this track before.
The pit lane doesn't behave like it normally does in AC. Collisions are no avoided, speed limit is not enforced and also it is not reported that a car is in the pit lane. That's sometimes a bit unfortunate in MP.
When I first downloaded (a much older version) I wasn't that impressed. The layout was pretty cool, but it was nothing special. My thoughts have changed tremendously with all of the work the author is putting into this circuit. So much fun with the older cars and it can be pretty brutal (in a good way!) with the hypercars and powerful race cars of today. Good hand/eye coordination is a must for this track. The blind, off-camber, downhill right-hander near the end of the track is such a challenge when really trying to push it hard. I love it!
Beatiful track, very well done. Glad you will be working on it further, looks that another AAA track mod is coming.
I just would like to suggest to add more pitboxes. I think 22-24 is a good number, but you know it's your track.
Really nice. Looking forward to updates to the mesh as the ffb is a bit on the numb side. Graphically it's quite impressive but some extra track side objects and sponsors would be a nice touch to give it that race day look & feel.