Christiaan's Pure FFB

Christiaan's Pure FFB 2.3

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Changes:
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v2.3:
- FIXED: My and Mx were send inverted to the FFB system (figured it out with the help of Jack Spade, thanks mate!). This fixes ABS, Curbstone and Road noise feeling.
- ADDED: Added back tighten center for those Logitech users who still wish to utilize it. You can edit this via the variables on top of the FFB file, so no need to dig through code. It is switched off by default by setting these variables to zero but the Logitech wheel settings are written above those variables in a comment within the FFB file.
New off the press is a total revamp of my file. After working closely with a former formula driver and having a few ideas on how the FFB system works I came to the results in this file.

The file should work with all wheels using default settings both for the wheel specific and within the game (aka Gain 100 / Volume 50 / Tone 50 / FX 50.
The effects have been replaced by new ones I created and are only for engine noise and gearbox shunt. All the rest falls out of physics!

Also new is the fact that I now feed front and rear tyres physics more completely through the system. This after seeing Hugo Vai's file for some inspiration a half year ago and me recently seeing Jeremy Clarkson on an old Top Gear episode putting some Wacky Wheel type tyre shredding spikes on his rear tyres. This gave him unbalanced tyres and I noticed his steering wheel was shaking just as bad as if it were his front tyres.
At this point I knew that what was called the "steering rack" within the file was nothing more than a simple sum of forces and didn't actually amount to anything under the hood. The rack wasn't a simulated object that was attached to the car as I assumed.
It is the rear tyres that affect the steering rack housing to move when they lose grip, or not to move when the grip is high... thus if the fronts lose grip you get a more prominent understeer effect.
Thus adding front and rear tyres provides a more realistic over and understeer feel as well as tyre lockup feel.

There are more little things that are different but my task with this given by my test driver who thus drove in Formula 2 was to increase road noise and curb behavior to the point of being far more realistic.
The Formula Renault was our main test mule and the Red Bull Ring, Monza and Nordschleife were a couple of the main test tracks used.

I hope you enjoy the revamp of my file and if you do feel free to donate some money to the cause if you are willing and able.

Kind regards,
Christiaan

Changelog:

v2.2:
Complete revamp based on some ideas of Hugo Vai, a dozen ideas and eureka moments and worked together with a former Formula 2 driver.
One of those moments is Jeremy Clarkson driving one of his stupid creations onto which he strapped something on his rear rims and that gave him massive oscillations in the steering wheel due to out of balance rear wheels. In other words you should be able to feel the rears as much as the fronts through the steering wheel.

- NEW: !!! ONE file for ALL wheels !!!
- NEW: Revamped FX and only one FX available!
- NEW: Tuned to default FFB settings... GAIN: 100 / VOLUME: 50 / TONE: 50 / FX: 50
- NEW: GAIN is the master volume
- NEW: VOLUME set the volume of the RAW forces after signal processing (the equalizer stage)
- NEW: TONE adjusts the sensitivity to vertical load on the front and rear tyres simultaniously.
- NEW: Instead of just the front tyres I have added the rear tyres. This basically cross connects the tyres and the forces oppose each other, stabilizing the force feedback and increasing the weight in the wheel considerably. Also improving feel and natural steering wheel return to center speeds, making it easier to stabilize the car.
- NEW: FX has been changed and I have only added what still made sense, engine vibration and gearbox shunts (does not happen in all cars!). The rest falls out of the physics.
- NEW: Low Speed Smoothing has been removed and (as far as I tested) remains unnecessary. So standstill behavior falls out of physics and should not cause oscillation.

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