BLM Lights

BLM Lights 1.16

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This is what the app was missing, mainly because it was never meant to be the app it is now, but just and fps monitor and a lights counter, but it grew up more than I expected. I never used Python before, so it became an excuse to learn it while developing this app.
Also, I downloaded a lot of mods (apps, tracks, cars) and I thought it was about time I gave something back to the AC community.

I'd like to thank Ilja (x4fab) that with his wonderful work with Content Manager first and the shaders lights mod then, has given an extra life to AC. And many things are yet to come from him and from the AC modders community. Thanks guys!

I don't know if I will further develope this app, maybe I'll add a preset per mode that I had already started (so that you can choose what interface to have when in practice/race/hotlap/...) so... I hope you enjoyed it and found it useful somehow.

  • ver. 1.5.0
    • Now you can create/edit/delete other options for:
      • INCLUDE section
      • LIGHTING section
      • MODEL_REPLACEMENTS sections
settings_opt_B.png

Just use the switch on the top of the SELECTOR app to access the settings.
You can create up to 10 MODEL_REPLACEMENTS, but should you need more just tell me.​
  • Added two new brightness levels so now you have:
    • 0 (track lights off), 25, 50, 75, 100, 125, 150, 200% brightness level
In order to use the app you need to have installed at least Lights Shaders Patch v0.1.23-preview86

Thanks again for using my app!

Should you ever wanted to offer me a (cold) beer :thumbsup:
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  • ver. 1.4.8
    • New section OPTIONS
      • COLOR_TO
      • DIRECTION_OFFSET
color_to_direction_offset.png

Use COLOR_TO to define the final color for a LIGHT_X section​
  • User defined colors
    • You can now add your preferred colors to colors_user.blm in the colors folder
user_colors.png

Open the file with a text editor and add yours as DESCRIPTION = R, G, B using 0-255 values. (I'm not using .ini or .txt extensions because otherwise files would end up in the CM settings page).
This file will never be overwritten by next updates because I'm not including it anymore. Next times it will be created (if not found) after clicking on the palettes icons (showed by the arrows in first pic).
You can then find your preferred colors under the last tab (MY COLORS) in the Color Selector window.​
  • Fixed background size for FPS only interface and added two new graph backgrounds that you can choose from BLM Lights' CM settings
only_fps_graph.png
  • Minor fixes
  • Updated the attached Oulton Park lights configuration with more lights and adjustments
Oulton_Park.jpg

Picture by @kelnor34 Thank you mate!
In order to use the app you need to have installed at least Lights Shaders Patch v0.1.23-preview86


Should you ever wanted to offer me a (cold) beer :thumbsup:
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Finally found what was causing the crash on some systems (settings.ini wasn't being created if not opening CM settings). Thanks @Dirk Steffen, @DrLimerep and Banksy Kai!
We should be ok now, but in case... i leave here a previous 1.4.4.5 version
  • ver. 1.4.7
    • Potential duplicated sections in config files ignored
duplicated_sections.png

In order to use the app you need to have installed at least Lights Shaders Patch v0.1.23-preview86

To install this mod, just unzip the file to the main AC folder. Sometimes updating with other tools doesn't update all files (like settings_default.ini)

  • ver. 1.4.6.2
    • new user interfaces
    • fixes
ui_styles.png

Now you can choose between 5 interfaces:
  • Compact (default) - just switches, can't edit lights
compact.png

  • Compact Developer - usual switches plus another one that opens the editor windows
compact_developer.png

  • Extended - all the infos (collapsable); you can even enable/disable single lights, but can't edit them
extended.png

  • Extended Developer - the usual extend interface. You can see all the infos and you can create/edit lights
extended_developer.png

  • Only FPS info - just what it says
only_fps.png


Should you ever wanted to offer me a (cold) beer :thumbsup:
Paypal
Sorry, until I find why for some is crashing, it's better to rollback to the latest stable version: 1.4.4.5

Should you anyway wanted to try 1.4.6.2 to see if it works for you, download it from here
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Should you have problems with latest updates, revert back to 1.4.4.5 that's the last version that doesn't crash as is happening lately for some users. I'm trying to find the cause, sorry fir that.

In order to use the app you need to have installed at least Lights Shaders Patch
v0.1.23-preview86


To install this mod, just unzip the file to the main AC folder. Sometimes updating with other tools doesn't update all files (like settings_default.ini)

  • ver. 1.4.6.2
    • new user interfaces
    • fixes
ui_styles.png

Now you can choose between 5 interfaces:
  • Compact (default) - just switches, can't edit lights
compact.png
  • Compact Developer - usual switches plus another one that opens the editor windows
compact_developer.png
  • Extended - all the infos (collapsable); you can even enable/disable single lights, but can't edit them
extended.png
  • Extended Developer - the usual extend interface. You can see all the infos and you can create/edit lights
extended_developer.png
  • Only FPS info - just what it says
only_fps.png


Should you ever wanted to offer me a (cold) beer :thumbsup:
Paypal

  • ver. 1.4.5.2
    • Even more sorry :cry:: Another fix
    Thanks to those who helped me testing the fix (leBluem, Jack.A.Lope, Denis E., Kavoriken, nptc364)!​
  • ver. 1.4.5.1
    • Sorry for this :redface:: Fix for crash if no general brightness was specified in config file

In order to use the app you need to have installed at least Lights Shaders Patch v0.1.23-preview81

  • ver. 1.4.5
    • Added switch for general lights brightness
      • Preset levels: 25% 50% 75% 100% 150%
compact_gui.png

  • Info, whenever available, about the track lights
about.png

about_settings.png


Should you ever wanted to offer me a (cold) beer :thumbsup:
Paypal
  • ver. 1.4.5.1
    • Sorry for this :redface:: Fix for crash if no general brightness was specified in config file

In order to use the app you need to have installed at least Lights Shaders Patch v0.1.23-preview81

  • ver. 1.4.5
    • Added switch for general lights brightness
      • Preset levels: 25% 50% 75% 100% 150%
compact_gui.png

  • Info, whenever available, about the track lights
about.png

about_settings.png


Should you ever wanted to offer me a (cold) beer :thumbsup:
Paypal
In order to use the app you need to have installed at least Lights Shaders Patch v0.1.23-preview81

  • ver. 1.4.5
    • Added switch for general lights brightness
      • Preset levels: 25% 50% 75% 100% 150%
compact_gui.png

  • Info, whenever available, about the track lights
about.png

about_settings.png


Should you ever wanted to offer me a (cold) beer :thumbsup:
Paypal

  • ver. 1.4.4.5
    • Fix for non saving apps position in certain cases
    • App won't auto-switch to FPS monitor anymore
In order to use the app you need to have installed at least Lights Shaders Patch v0.1.23-preview81
  • ver. 1.4.4.4
    • Rearranged settings position in Lights Editor app
Editor.png

  • ver. 1.4.4.3
    • Immediate applying changes time
    • Lights shapes for debug
      • You can enable lights shapes (oultine, box, sphere and soon text) to better place lights and their ranges. You can set how many shapes to see and the range from the camera.
lights_Shapes.png
  • Preventing users form making changes while applying or from activating secondary windows from AC taskbar
Lights Shapes wip video

Should you ever wanted to offer me a (cold) beer :thumbsup:
Paypal
In order to use the app you need to have installed at least Lights Shaders Patch v0.1.23-preview81
  • ver. 1.4.4.4
    • Rearranged settings position in Lights Editor app
Editor.png
  • ver. 1.4.4.3
    • Immediate applying changes time
    • Lights shapes for debug
      • You can enable lights shapes (oultine, box, sphere and soon text) to better place lights and their ranges. You can set how many shapes to see and the range from the camera.
lights_Shapes.png
  • Preventing users form making changes while applying or from activating secondary windows from AC taskbar
Lights Shapes wip video

Should you ever wanted to offer me a (cold) beer :thumbsup:
Paypal
In order to use the app you need to have installed at least Lights Shaders Patch v0.1.23-preview81
  • ver. 1.4.4.3
    • Immediate applying changes time
    • Lights shapes for debug
      • You can enable lights shapes (oultine, box, sphere and soon text) to better place lights and their ranges. You can set how many shapes to see and the range from the camera.
lights_Shapes.png
  • Preventing users form making changes while applying or from activating secondary windows from AC taskbar
Lights Shapes wip video

Should you ever wanted to offer me a (cold) beer :thumbsup:
Paypal
  • ver. 1.4.3.1.1
    • Sorry, corrected the wrong app folder :rolleyes:
    • You could find BLM Lights also under 'assettocorsa\apps' near 'python'. You can delete that. :redface:
  • ver. 1.4.3.1
    • Fix for new LIGHT_ creation
  • ver. 1.4.3.0
    • You can now add new lights by camera position for [LIGHT_X] sections
      • Create your LIGHT_ section, open the editor app and at the bottom of it you now have the camera position. You can set both coordinates together (for LINE_FROM and for LINE_ TO) with the 'v' button, or single coordinates with the '>' buttons
      • upload_2018-9-2_20-57-54-png.267946
Like this:

  • Now there are five KEY settings.
    • Click on the KEY number to set its values
    • upload_2018-9-2_20-59-17-png.267947
  • New icons for better identify all the lights types
    • Lights, lights series, material adjustments, flags
    • upload_2018-9-2_21-1-39-png.267948

I also introduced a new conditions_blm.ini file with new behaviours for flags, billboards, windows. Check them at Oulton Park

Should you ever wanted to offer me a (cold) beer :thumbsup:
Paypal
  • ver. 1.4.3.1
    • Fix for new LIGHT_ creation
  • ver. 1.4.3.0
    • You can now add new lights by camera position for [LIGHT_X] sections
      • Create your LIGHT_ section, open the editor app and at the bottom of it you now have the camera position. You can set both coordinates together (for LINE_FROM and for LINE_ TO) with the 'v' button, or single coordinates with the '>' buttons
      • upload_2018-9-2_20-57-54-png.267946
Like this:
  • Now there are five KEY settings.
    • Click on the KEY number to set its values
    • upload_2018-9-2_20-59-17-png.267947
  • New icons for better identify all the lights types
    • Lights, lights series, material adjustments, flags
    • upload_2018-9-2_21-1-39-png.267948

I also introduced a new conditions_blm.ini file with new behaviours for flags, billboards, windows. Check them at Oulton Park

Should you ever wanted to offer me a (cold) beer :thumbsup:
Paypal
  • Like
Reactions: Raffi_M
BLM_Lights.png

  • ver. 1.4.3.0
    • You can now add new lights by camera position for [LIGHT_X] sections
      • Create your LIGHT_ section, open the editor app and at the bottom of it you now have the camera position. You can set both coordinates together (for LINE_FROM and for LINE_ TO) with the 'v' button, or single coordinates with the '>' buttons
      • upload_2018-9-2_20-57-54.png
Like this:
  • Now there are five KEY settings.
    • Click on the KEY number to set its values
    • upload_2018-9-2_20-59-17.png
  • New icons for better identify all the lights types
    • Lights, lights series, material adjustments, flags
    • upload_2018-9-2_21-1-39.png

I also introduced a new conditions_blm.ini file with new behaviours for flags, billboards, windows. Check them at Oulton Park

Should you ever wanted to offer me a (cold) beer :thumbsup:
Paypal
  • Like
Reactions: Raffi_M
  • ver. 1.4.1.7
    • Synked all switches when enabling here, disabling there, turning on this and off that...
    • Improved the performance exp. when all apps windows are open
    • Added track lights number info in user mode
tracklightsinfo.png


Together with the app I reintroduced the tracks I built lights for (Oulton Park, Road America and Road Atlanta 2017), but without the AO patches that take too much room. If you don't have them take a look at the ac custom shaders discord channel or grab them from here

Should you ever wanted to offer me a (cold) beer :thumbsup:
Paypal
  • ver. 1.4.1.4 Fix for color selection mask where colors could sometimes be shuffled
  • minor fixes
Color_Fix.png


Should you ever wanted to offer me a (cold) beer :thumbsup:
https://paypal.me/daviderassu
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  • 1.4.1.3 another quick fix. This time for an error that would have filled the log if the app was ran in user mode
I removed the configs file from the app to make it lighter again.
If you want to find config files, search them in the libraries of the AC Custom Shaders Discord channel.

  • ver. 1.4.1.2 fix for non-ASCII chars
A quick fix for replacing non-ASCII characters that could be found in config files that would make the Python's configParser crash. Sorry
  • ver. 1.4.1.1 Reintroduced the Flags switch:
gui_compact.png


Since not all tracks have real digital flags, like Oulton Park has:
digiflags.png

Tracks lights builder could pick an object and use it as digital flag.
In this case I'm using curbs @ Road America:
fake_digiflags.png

If you don't like it, you can always turn if off:
fake_digiflags_off.png


Together with this update, the lights mod for Oulton Park, Road Atlanta and Road America.

Check also out the wonderful LeMans from LeBluem @ the Discord channel that also supports multilevel lights!
lemans_20172.jpg




Should you ever wanted to offer me a (cold) beer :thumbsup:
https://paypal.me/daviderassu
  • Like
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  • ver. 1.4.1.2
A quick fix for replacing non-ASCII characters that could be found in config files that would make the Python's configParser crash. Sorry


  • ver. 1.4.1.1 Reintroduced the Flags switch:
gui_compact.png


Since not all tracks have real digital flags, like Oulton Park has:
digiflags.png

Tracks lights builder could pick an object and use it as digital flag.
In this case I'm using curbs @ Road America:
fake_digiflags.png

If you don't like it, you can always turn if off:
fake_digiflags_off.png


Together with this update, the lights mod for Oulton Park, Road Atlanta and Road America.

Check also out the wonderful LeMans from LeBluem @ the Discord channel that also supports multilevel lights!
lemans_20172.jpg




Should you ever wanted to offer me a (cold) beer :thumbsup:
https://paypal.me/daviderassu
  • ver. 1.4.1.1 Reintroduced the Flags switch:
gui_compact.png


Since not all tracks have real digital flags, like Oulton Park has:
digiflags.png

Tracks lights builder could pick an object and use it as digital flag.
In this case I'm using curbs @ Road America:
fake_digiflags.png

If you don't like it, you can always turn if off:
fake_digiflags_off.png


Together with this update, the lights mod for Oulton Park, Road Atlanta and Road America.

Check also out the wonderful LeMans from LeBluem @ the Discord channel that also supports multilevel lights!
lemans_20172.jpg




Should you ever wanted to offer me a (cold) beer :thumbsup:
https://paypal.me/daviderassu
  • Like
Reactions: Raffi_M
  • 1.4.1
    • No more a workaround but now native digital flags support (check Oulton Park that comes with this update), so update shader lights patch to preview66 in order to use them. Thanks Ilja!
    • switch for different lights types monitor, so you have lights values for:
      • tracks & cars
      • only track
      • only cars
gui.png



VERY IMPORTANT!
Starting from this 1.4.0 version there will be a new DEFAULT user interface. A compact - let's call it 'end user' - interface with just switches:
gui_compact.png

If you want to build lights for tracks or make changes, enable Developer mode under Content Manager settings (SETTINGS > APPS > BLM LIGHTS) or manually in settings.ini
CM_Settings.png

What's also new:

  • You can switch between three different lights level (if built by the track lights creators). This way you can turn on as much lights as you like or as your system supports
Video as an end user:
Video as lights creator:

As a config builder you can change the visibility level of a light source from this new option:
gui_newoption.png


You can try these features with the tracks that come with this update, Oulton Park and Road Atlanta 2017.

Tracks builder told me they'll include this features too in their tracks, so take a look at the Discord Library!

UPDATE TO THE LATEST SHADER LIGHTS PREVIEW here IF YOU ALREADY HAVEN'T! Right now we're at lights-patch-v0.1.23-preview65


EDIT: Ilja just introduced the native digital flags in preview 66, so I updated the configuration files!

Digital flags work like this:


Should you ever wanted to offer me a (cold) beer :thumbsup:
https://paypal.me/daviderassu

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