A quick kn5 edit that's meant for those who use static reflections for squeezing those extra bit of FPS. It gets rid of the treeline in the horizon of the reflection cubemap because it breaks the immersion especially when paired with a low reflection resolution.
BEFORE: Notice the treeline in the reflection on the side of the car. They look ugly especially when driving in hood cam.
AFTER: Much cleaner and nicer to look at. Goes well with the lines of the car.
I recommend keeping the reflection resolution at 256x256 for maximum FPS. You can increase it to improve the sharpness of the horizon but with that increased performance hit it's better to enable dynamic reflections instead.
NOTE: This is a kn5 edit, meaning that it doesn't have anything to do with shaders, reshade, CSP or Sol. Any bugs or glitches found in your copy of the mod may be a problem with your AC or CSP install. If any problem does occur, please post in the discussion thread, not in a review.
BEFORE: Notice the treeline in the reflection on the side of the car. They look ugly especially when driving in hood cam.
AFTER: Much cleaner and nicer to look at. Goes well with the lines of the car.
I recommend keeping the reflection resolution at 256x256 for maximum FPS. You can increase it to improve the sharpness of the horizon but with that increased performance hit it's better to enable dynamic reflections instead.
NOTE: This is a kn5 edit, meaning that it doesn't have anything to do with shaders, reshade, CSP or Sol. Any bugs or glitches found in your copy of the mod may be a problem with your AC or CSP install. If any problem does occur, please post in the discussion thread, not in a review.