Baskerville Raceway 0.8

For Assetto Corsa by Nick Rainbird

  1. Nick Rainbird
    This is my local racetrack, it is a short track with excellent elevation changes that I would liken to a short version of Brands Hatch. I am building the mesh and objects from scratch with the idea that I will try to create an authentic version of the circuit, while keeping the system performance optimised and utilising as many graphical elements as I can from the AC SDK tools.

    I started this project on 27/08/2014 and it is still in the early stages of development despite myself having spent hundreds of hours on it already. If you like the track and would like to see me complete this project then feel free to send me a small donation through PayPal using the Donate link found in my project thread on the Assetto Corsa forums (tracks modding section).

    v0.8 Beta Release (22/06/2015)
    - Complete graphical overhaul
    - New road textures
    - New skidmark textures
    - New grass textures
    - New sand textures
    - New terrain textures
    - Horizon scenery
    - Refined shaders to improve visuals during all times of day
    - New 3D grass
    - Mesh improvements
    - More efficient texture usage (less texture memory, better performance)
    - Many duplicated vertices welded (optimisation)
    - New TV camera set by Todd Norbury


    v0.6 Beta Release (11/11/2014)
    - Now supports 24 competitors (20 pits)
    - Surrounding terrain elevations
    - Tree normals fixed and better placed
    - More tree groups and shadowcasting fixes
    - Darker track textures
    - Surface skidmarks added (alpha textures)
    - Surface patches added (mesh and textures)
    - Blue curbs with curbstones
    - Brake markers added
    - Cones added (blue timing cones, red trackday cones)
    - Billboards and signs added
    - 3D grass added and LOD'ed (maximum world detail only)
    - Buildings added (sheds, toilets, starter box)
    - Some wire fences added
    - Some 3D tyre barriers added and LOD'ed
    - Static vehicles added
    - Many mesh fixes!
    - Most thin tyre barriers have now added tyre tops
    - Most of the infield holes now closed
    - Textures optimised for all times of day
    - Optimised and retextured existing objects
    - Added spectators
    - Added marshalls
    - Sunlight direction optimised
    - TV cameras now added (Thanks Norbs)
    - Working track map.png

    v0.3 Beta Release (27/09/2014)
    - Supports up to 20 competitors
    - 2 sectors for timing
    - Includes AI file (without pit lane)
    - No trackside cameras (just 1 floating cam)
    - Track and terrain with basic textures only
    - Very few objects
    - Basic implementation of walls
    - No 3D grass

    v0.2 (unreleased)
    - Track mesh and immediate runoffs have been completed to a preliminary stage
    - Far terrain has been implemented but not refined
    - Early stages of tyre wall and fence placement
    - Early stages of object/building placement
    - Recorded AI fast lane/pit lane
    - Placed accurate line markings and grid/start finish

    To do list:
    - Create all infield assetts such as buildings/sheds/support vehicles/billboards/spectators/brake markers
    - Create pitlane assetts such as starter box, starting lights, signposts, fences
    - Create LOD'ed high poly assetts for tyre walls and fences
    - Implement more vegetation (trees/bushes/grass - both 3D and 2D)
    - Join terrain mesh to track mesh
    - Optimise corner camber and elevations
    - Detail trackside terrain access and support roads
    - Create normal maps for textures
    - Add dust layer over track corners
    - Create more trackside camera sets (marshall posts, TV cam, spectator views)
    Papifix, fr13del, popechris and 14 others like this.

Recent Reviews

  1. luxj
    Version: 0.8
    Great fun
  2. Edivad82
    Version: 0.8
  3. Charlie Rosco
    Charlie Rosco
    Version: 0.8
    Awesome job on Basky! It's great to be able to go to the track 1 day and then spend the night doing laps on AC. I'm looking at a few track days there this year and this seems like a very accurate way to get some practice laps in. You'll have to resurface it now that it's been done IRL! GJ, Hope you do your own version of Symmons as well. THANKS!
  4. Hazmat
    Version: 0.8
    I like it a lot, 1 little prob: * When on practice or qualy AI can't leave the pits they just hit the wall.
  5. Makavelian
    Version: 0.8
    Really fun to drive with street cars. Many thanks!
  6. Deswribilator
    Version: 0.8
  7. seanlewis
    Version: 0.8
    great track. makes for nice racing in smaller cars.
    nicely textured. Surroundings are sparse, but well designed. Great overall!
    (small race)
    1. Nick Rainbird
      Author's Response
      Thanks Sean! I really enjoy watching videos that people have made using my track. Yours is particularly nicely done. Appreciate the kind words and review. cheers, Nick.
  8. Fat Rich
    Fat Rich
    Version: 0.8
    Great little track, nicely done!
  9. 123rem
    Version: 0.8
    Yep, flawless track. Perfect recreation, really feels like you are there. Shame it's not very interesting in reality.
  10. Jack XCIV
    Jack XCIV
    Version: 0.8
    Very fun track
  11. Jordi Oliva
    Jordi Oliva
    Version: 0.8
    Nice track, improving with every update, thank you!
  12. Coopz
    Version: 0.8
    Loads of fun:) Great track.
  13. DaveRS
    Version: 0.8
    Simply stunning! 10/10
  14. Jamie McManus
    Jamie McManus
    Version: 0.8
    Fantastic update mate, well done and thanks.
  15. asehauDLM
    Version: 0.6
    Great track, thank you!
  16. Paul Middleton
    Paul Middleton
    Version: 0.6
    nice road textures. but needs some scenery to make it better
  17. gr8fire
    Version: 0.6
    Awesome short road course. It doesn't really remind me of any other track, and thats a good thing!
  18. Chrillster
    Version: 0.6
    Really nice track, super fun to hot lap at! Excellent work, mate!
  19. Akis
    Version: 0.6
    W O W! Very well made!
  20. Chris Kennedy
    Chris Kennedy
    Version: 0.6
    very high quality
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