Barbagallo GTL by derDumeklemmer

Barbagallo GTL by derDumeklemmer V1.1

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Barbagallo GTL V1.1
Converted to GTR2 By MR_MAN MOD TEAM (MR_INGALL)
GTL-"downgrade" with permission of MMM-Team by derDumeklemmer
Circuit Length 2.415 km
Race Direction Clockwise
Interesting Fact Wanneroo has hosted a consecutive round of the Australian Touring Car Championship,
today the V8 Supercar Championship Series, since the series' inception and hosted the Australian Grand Prix in 1979

Max Grid: 32 Cars
Features:
TV Screens
Working Pit and Startlights
Thanks To: TC for cams
Ricardo Werther for texture updates
All the beta testers that helped test this track
Codies Race Driver series
Issues:
Because of small pit area pits spots are limited to avoid not getting a pit
spot make sure you REQUEST a pit stop and DO NOT enter pits until your
pitchief says its ok
PLEASE DO NOT RELEASE FILES THAT WILL CAUSE ONLINE MISMATCHES WITHOUT PERMISSION

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Track Description:

The surface of the track is very abrasive, especially on windy days with surrounding sand blowing on the circuit.
The track really offers a bit of everything with tight, hard-braking corners and a 250km-plus straight û the fact that you
actually disappear over the hill also adds plenty of suspense for the crowd.
You head over the start finish line in fifth gear at around 200kph, but your mind is filled with what you are going to do at turn one.
This right-hander is very flat and it is easy to lock a wheel any mistake and you can end up bogged in the sand on the outside of the corner.
This corner is always pretty spectacular on the opening lap of any race.
This is one big right-hander which shoots you into a sequence of quick left and rights you are constantly bouncing off the kerbs
setting yourself up for the sweeping left-hander up the hill, pulling a couple of gears as you go.
The left hander is a sweeping double apex up the hill which you basically tackle in third gear. It is then a short change to
fourth as you reach the brow of the hill before turning the car right.
You then race down the hill and set yourself up for the right hand loop û this is heavily cambered to the inside and is much faster than you think.
It is important to get through here without locking a wheel and get on the gas as early as possible for the run up over the hill.
Timing is everything here because the rear of the car tends to get away on you if you get on the power too early.
You race up over the hill and hit sixth gear and around 250km just over the rise before getting on the brakes about half way down the straight.
This is a really aggressive stop because you start a gradual climb as you approach the final corner.
Any mistake here and you are into the gravel on the outside of the turn.
It is vital not to hit the kerb on the inside, but it is equally important to bounce off the outside kerb to straighten up the
car for the run down pit straight and back into turn one.
(Source: Marcos Ambrose..www.v8supercar.com.au)
History:
2007-07-23 - V1.1
texture updates by Ricardo Werther
fixed "alpha edges" on far treeline
fixed disapearing race groove
2007-05-01 - V1.01
fixed race length
2006-11-30 - V1.0
initial release with fixed tree LODs
  • MMMB_LOD.jpg
    MMMB_LOD.jpg
    26.7 KB · Views: 298

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