Auto24ring, Estonia

Auto24ring, Estonia v2.0

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Update to v2.0 done by Zwiss:
- Optimization for GPU and CPU.
- expansion to 32 grid slots
- addition of CSP water and grass
- some graphical improvements
- added real physical road mesh
- added some spectators
and more...
(see readme)
Version 1.2 changelog:
- fixed corrupt wood texture dds files, which should fix track load errors (thanks RowanZa for the hint)
- new and faster AI driving line (thanks LiquidSkyMan)
- Time Attack is now available to drive! (thanks LiquidSkyMan)
- optimized track UI + updated info file (thanks LiquidSkyMan)
- in-game map more zoomed out (thanks LiquidSkyMan)
- fixed one billboard being transparent from the other side

Note of precaution: In "Race weekend" Practice and Qualy mode I have experienced some random game slow-downs (not to be confused with FPS drops, its constantly above 90 on my GTX1070) (with more AI the more slow-downs). Though it doesn't happen in any other mode or in race!
Fixed one banner flicker, seen from start-finish straigh till first corner. Replaced metal barriers profile from generic zig-zag to official Armco barrier profile (though the change is visually almost not noticeable, it's one step closer to perfect virtual replica of track.
Changelog version 1.1

- removed/reduced flicker from billboards around the track
- added realistic steeper camber to the corners after the second straight
- little elevation/camber changes also elsewhere on the track
- added pit limiter in the pits
- created better collision object around pit wall
- rotated pitboxes 90° to the pitlane direction
- opened the left pit exit for faster track access
(although it's not officially used, thus AI won't use it)
- added corner names in sections.ini
- added concrete runoff areas to four corners
- minor tweaks to materials
- minor landscape relief tweaks

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