Good writeup. Thanks.
Asynchronous reprojection does not make the game run 45 FPS but it adjusts reprojection to hardware performance anywhere between 45 and 90. I think it it is the interleaved settings that lets framrates default to 45. Aynway, with my system ASW manages avoid stuttering at race starts when FPS drops to 87 or 88 but thereafter it does not affect image quality even when you are at 90 FPS constantly. It is a must have setting to me with no downside to it.
- Fullscreen do not affect to performance using Oculus; mirroring is always showed in full screen.
- OpenVR do not improve nothing using Oculus, and it's a buggy alteranative. Reading the divxmaster threads about this topic you can get this conclusion.
- FAAA doen't work with Oculus, imdepending if it's enabled or not.
- G- Forces parameters do not affect to Oculus image, are for screens only.
Another tweaks:
- To launch AC in Oculus without Oculus Software and Home launch set, look for oculusclient.exe and OculusVR.exe, and in properties → compatibility set run as administrator for all users.
- To get a bit more of inmersion, remove the virtual semaphore: go to AC folder → Content → Textures and rename the "off" file 8as off_ , for example)
- To get a bit more of inmersion, remove the pitstop strategy menu on pit: go to AC folder → System → Pitstop.ini and set autoapponpit to 0.
About apps and mods, RealHeadMotion is, in my opinion, indispensable, but, what you get setting 10 for min pitch filter angle? (try it in Monza Oval); Good and Bad weather Suite is a master peace for this with good systems (cause the performance) and the Content Manager requirement.
Your guide is really perfect. I have a Oculus Rift and I use almost the same settings and apps. I prefer to play with ASW and constant 45 FPS as you can use a PP-Filter, very high graphics settings and up to 30 AI cars without a problem. I've made my own PP-Filter, you can download here on RD. http://www.racedepartment.com/downloads/pp-filter-for-oculus-rift-cv1.13651/