AMS2 Overlays Pack

AMS2 Overlays Pack 1.6.4

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Small collor adjustments on laptimes board.
Laptimes overlay now shows:
position - driver name - last lap time - gap frton/rear - completed laps - car name - car class
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Brightness adjustment on all. Just UI.
- Just removed a redundant/legacy overlay
Major rewamp: Version 1.6

This basically edits all the overlays, focusing mainly on design and not algorythmic changes. The goal was to integrate thos overlays with the default AMS2 HUD.

Report bugs if you find.
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- Just show the overlays when the engine is started.
Updated REV Light.
Added tire compound.
Fuel -> Now has an algorithm that shows you how much you probably will have to refuel, it uses as base the last valid lap consumption, the calculation only starts after 3 laps. It also becomes red right away if refueling need is detected, so you can prepare better, like trying to save.
Laptimes V2 -> I cannot even remember what all I did, I know that it will also display a fuel warning, it also displays the laptime of the players around you, so you can find out with easy if's a lapped car.
There was rework on almost all of them.
Fuel now always uses the last lap, it also shows a proper message if you last lap was invalid (game does not allows to use invalid lap as base)
- Added simple RPM
laptimes v2:
position, name, last laptime, gap ahead and behind, car name
clock: only clock, no FPS anymore (I suggest using steam one)
- Overall improvements to fonts sizes and background.
- Fuel a little more informative.
- Better brake bias.
No changes, just renaming for easy find.
- Fuel fix to use correct session fastest
- Also added a clock and FPS
- As the game suspension damage reports works ok on the game HUD, removed from the overlay;
- Brake Bias revamp
- Better widgets background
Damages:
- Aero
- Engine
- 4 Suspensions
- 4 Brake pads

Torque info is a curiosity/informative overlay: Shows max torque of the car and used torque.
- This one includes a Fuel monitor, it also has an algorithm that calculates how much fuel you need to finish the race, it recalculates every time you cross the finish line, it uses as base the consumption of your last lap. It also show that value and also shows how much is left in tank. Works on time based races and lap count races.
- The radar: Much less intrusive, the radar should not be used as a guidance like an atari game, it should be used when cars are out of our sight, very common on single monitors, since we have not side mirrors visible the radar covers that, in this update the radar will be out of your way while you see the car in front, if it goes to the side, radar appears. Same for care behind, appear when oponnent is close enough to be a danger.

In the image, 'Needed' is the amount you need to finish the race:
fuel.jpg
- Much better radar, which now only appears when cars are close behind or in the side.
- New: Laptimes
- Better Control to show/hide the overlays.
Small adjustment: Display only when engine is running.
- Fix live map, was only appearing on RACE sessions, now it always appears.
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