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ACC Modular HUD Components 1.1

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Blinking can be a distraction, it will now only blink if fuel in tank is only enough for 2 laps. This doen't mean you will not have enough, it means you have 2 laps to go. I learned that a good practice is to end with an extra lap on tank anyway.
- This updaye changes only the fuel V3.
This one has taken some long time to tweak, but seems the fuel calculations are really good now.
The BIAS widget has goten a lot of other info, easier to race when all info is closer.
- Remove background color on fuel status level, improve font size to accommodate better larger numbers.
- The track status got a transparent dark background, track status integrated now.
Fuel has gotten a nice feature:
1- It shows percentage of used fuel;
2- It now blinks when you reach 50% of fuel consumption (blinks until 52% is consumed), so you can better calculate if you are good or need to save for the rest of the stint.

Air / Track:
More sensitive: instead showing only ex: 39C it will now show decimals, ex: 39.25C, which can make it easier to identify if the track/air is getting hotter or colder.
1 -Track Temp and Air Temp: the color changes with temperature, blue for cold, red for hot.
2 -Track status. (eg. Optimum, Damp....)
- This should make the overlays always work without depending on 3rd party libraries. Possible fix for the problem mentioned in comment #2
Cosmetic: Cropped the grid size to the overlay size.
- Performance adjustments: use full 'layering', so only one conditional check is needed for all the Engine, Ignition and Empty Fuel Layers.

- Brake Bias: Colorized in yellow the in use bias, font size adjustment to better escalate with the icon.
- Blinkers overlay will only work with Ignition on.

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