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AC Ferrari F2004 Physics Pack 1.999a

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I have simulated the physics for four F2004s here.

Slicks: Vanilla Ferrari F2004 with slick tyres on it. Just what would happen if the F2004 ran on slick tyres? If everything was done correctly, this car should be roughly 3-4 seconds faster than the vanilla F2004 at the Barcelona GP circuit in AC.

'Chuck does Hotlaps' was the developmental test driver for the mod.

Step 0: This version of the car has corrected engine power to match the straight-line speed demonstrated by the actual car back in 2004. I've modified tyres.ini to simulate the actual tyres used that year. It has different brakes and inertia. In terms of overall pace, this car is equal to the vanilla car.

Step 1: The Step 0 car running on slick tyres.

Step 3: The Step 1 car with a a delimited version of the KERS system used on the F138 and a revised aerodynamics package.

These cars have a new default setup, however any suspension settings that you have for the vanilla F2004 will work on these cars as well.

Max selectable front wing angle for all variants has been reduced from 30° to 23° as there is no more additional downforce to be found beyond 23° with the vanilla aerodynamic LUT files. The min selectable rear wing angle for all variants is now 0°.

The way gear ratios are selected has been altered with the gear ratios for the forward gears being saved in one file. Some of the gear ratios available and the fraction values that the represent gear ratio values in the setup screen have been changed as well.

All differential setup options have a wider range and smaller step size.

I have also made minor changes to the activation RPMs of the LEDs, the steering of the cars, and the AI.

For Step 3, the percentage of charge remaining is displayed in the blue box above the box where 'RPM' is written.

You do need to own the 70th Anniversary pack (and AC of course) to use the mod. For the best possible experience, get the latest version of CM and CSP as well.

The mod works best with a genuine installation of AC (preferably with all DLCs included). You might not be able to install and use the mod properly if your AC installation is cracked. Also, to use CSP with CM, you would need to have the full version of CM.


If you have downloaded this mod previously, please delete the following folders if they are present in the 'cars' folder of your AC installation before installing the latest version of the mod:

ks_ferrari_f2004_s0
ks_ferrari_f2004_s1
ks_ferrari_f2004_s3
ks_ferrari_f2004_sl
ks_ferrari_f2004_slicks

Once this is done, you may install the mod.

Installation: (Even though an older version of the mod is shown in the video, the steps shown in it will work with the latest version as well)

The slick tyre 3D parts were taken from the vanilla Kunos Ferrari F138 (had to edit the F2004's rim size to make them fit; used 3DSMax for that). Their diffuse textures were taken from CSP.

Do not drag and drop the file inside CM (especially if you've linked CM with Steam); just follow the above instructions. Also, download the file using a regular browser, not CM.

If you do wish to use the mod in your videos or your own mods, do credit me in them and provide the actual link to this mod as well.

For installation queries and other woes, use the 'Discussion' section. Do leave your reviews here.

Latest updates

  1. Diffusers

    Rectified an issue with the diffusers of all cars Resized and repositioned the rear diffusers of...
  2. Wings

    Default rear wing angle has been increased slightly for all cars.
  3. Steering

    All cars now have updated steering settings.

Latest reviews

Slicks are amazing, however, step 3 doesn't have all of the files when I download it.
LTLGamer1
LTLGamer1
Odd. Try downloading the mod again. When I checked it, all files in all cars were present and correct (I just used windows to open the file as it is a zip file).
wow, besides your easy "install" tutor, this is just awesome.
How u come to this? I Mean...basically...did u mess around, mixing/messing around with some stuff?

While i write this, i just remember, that people also used to have the idea of a Porsche Engine in a "VW Kaefer" and then just built it in with bare hands...so.....

I assume, it could be same like here...some technics know ow and messing around until it fits...^^


However- nice, made me a lot faster on (your?) server...


ugly greez
:0)
LTLGamer1
LTLGamer1
No one said that the installation was "easy". However, this was the only way to ensure that RD's file sharing rules were not violates.

As for the mod, you're quite on the money; I have been "mixing/messing around with some stuff" since the mod's release in 2020. The earliest versions of the mod were basically F2004+SF70H tyres. Though fast, the driving dynamics were not those of the F2004.

It wasn't until v1.5-1.6 that I learnt more about what the fields in the tyres.ini file did. From that point on, the mod became mostly what you see here.

When Chuck does Hotlaps uploaded the video featuring the "Slicks" version of the car (he was the development driver for the mod), I realized that my method to "degrooving" the F2004's tyres worked as intended.
The mod is really awsome, maybe even perfect!
All the step cars are amazing to drive, physics is neat as it should.
Not so long ago I wrote a review and and ran into a problem with the mod, this problem is now solved as it was a problem from me, not the mod.
So thanks again for the amazing mod!!
LTLGamer1
LTLGamer1
Glad you're enjoying the mod.
Mate, you created a real monster. I was able to install it perfectly following the steps in your video. Thanks, great job.
LTLGamer1
LTLGamer1
You're welcome, man. That said, I updated the mod just as you posted this review. The steps in the video apply to the current version as well.
the mod can be installed but when i try to play it in a track it says "content/cars/ks_ferrari_f2004_slicks/ferrari_f2004.kn5 NOT FOUND!!" what is this error
LTLGamer1
LTLGamer1
It seems that ferrari_f2004.kn5 was accidentally deleted from the folder when deleting the other kn5 files. Try reinstalling the mod, but by following the video exactly.
The mod itself is really great! There's no huge bug or things that make the car unusable. The only problem is the rotation angle is quite off : I have a G29 locked to 360° but the car only uses 180° so it's quite difficult to control. I am not blaming you though, could be a problem with my settings specific to this car. If you have any suggestions, maybe a Discord server ? Thanks for the great mod!!
LTLGamer1
LTLGamer1
The vanilla F2004 has a lock of 180° and that's what the other cars here have.
always seem to crash when i try to start the game with it, tried verifying my game files and reinstalling the mod. and not so sure whats the problem either, the report log doesnt show me anything.
Driver model is probabely missing idk what to do help
LTLGamer1
LTLGamer1
Hang in there. I'll be uploading the installation video soon.
Like the mod, but cant seem to find instructions.
LTLGamer1
LTLGamer1
I'm actually working on another instruction video. Sorry for the delay.
Premium
Awesome work. Followed the steps and works like a charm! Thank you!
LTLGamer1
LTLGamer1
Good to know. You're welcome.
hey, i have tried this about 5 times and i go through the steps it always comes up with an pop up when i go into a race it says the file name of the car not found and i dont know how to fix it
LTLGamer1
LTLGamer1
Can you share a screenshot of the error in the Discussion section?
So i ahve downloaded this on another computer and im having trouble extracting the f2004 slicks to assetto corsa cars file it keeps saying Error 0x8096002A and i tried fixing that problem but that doesnt seem to be the problem
LTLGamer1
LTLGamer1
Can you share an image of the error dialog box in the "Discussion" section?
Broken, installed twice, different versions, same issue.
LTLGamer1
LTLGamer1
What issue are you facing? Elaborate in the discussion section first.
Hi, for peoples who didn't hear the sound of the car when you drivze the F12004 with slick tires, you have to NOT FIX but REPLACE the sound. (When you did the manipulation, you have next to the bottom play, "Fix vehicule". He said the sound file got a wrong name, DO NOT CLICK ON FIX IT, but look a tiny bit further down and you'll see "Replace sound with another vehicle". You just have to select the original F12004 and it's fix. (Sorry if my english is not the best, i'm french so that's why)
mod does not work at all i just get hit with: C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\cars\ks_ferrari_f2004_s1\ferrari_f2004.kn5 everytime i try to run up a session
I want to try this mod but I do everything exactly I have 70th dlc, KS f2004 make 2 copies named them exactly and get them in cm but when I go to load in I get a missing lods list error
Mod isn't working, validated the files three times with no issue and installed mods correctly. Still not working, please help.
Handles and feels even better than ever after the latest update, it does tend to get very reactive when going over kerbs however this may be intentional I'm not sure. Either way great fun.
for those who had the no sound issue even after fixing file names, what I did to make it work was removing sfx folders from custom versions and then going to content manager and opening cars in content tab, there at the bottom you can click "Replace sounds" and choose F2004, this created GUID.txt files in sfx folders which were needed to make it work, they were not present in original directory for me
mod worked but nothing i tried would get the sound working even after letting cm fix the sound issue
LTLGamer1
LTLGamer1
1) Delete the mod
2) Do a steam file integrity check
3) Make sure you have the requisite DLC
4) Install the mod by following the installation instructions to the letter.
5) If issues still persist, DM me.

Latest News

Author
LTLGamer1
Downloads
10,526
File size
30.9 MB
Views
72,952
First release
Last update
User rating
4.17 star(s) 35 ratings

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