I have simulated the physics for four F2004s here.
Slicks: Vanilla Ferrari F2004 with slick tyres on it. Just what would happen if the F2004 ran on slick tyres? If everything was done correctly, this car should be roughly 3-4 seconds faster than the vanilla F2004 at the Barcelona GP circuit in AC.
'Chuck does Hotlaps' was the developmental test driver for the mod.
Step 0: This version of the car has corrected engine power to match the straight-line speed demonstrated by the actual car back in 2004. I've modified tyres.ini to simulate the actual tyres used that year. It has different brakes and inertia. In terms of overall pace, this car is equal to the vanilla car.
Step 1: The Step 0 car running on slick tyres.
Step 3: The Step 1 car with a a delimited version of the KERS system used on the F138 and a revised aerodynamics package.
These cars have a new default setup, however any suspension settings that you have for the vanilla F2004 will work on these cars as well.
Max selectable front wing angle for all variants has been reduced from 30° to 23° as there is no more additional downforce to be found beyond 23° with the vanilla aerodynamic LUT files. The min selectable rear wing angle for all variants is now 0°.
The way gear ratios are selected has been altered with the gear ratios for the forward gears being saved in one file. Some of the gear ratios available and the fraction values that the represent gear ratio values in the setup screen have been changed as well.
All differential setup options have a wider range and smaller step size.
I have also made minor changes to the activation RPMs of the LEDs, the steering of the cars, and the AI.
For Step 3, the percentage of charge remaining is displayed in the blue box above the box where 'RPM' is written.
You do need to own the 70th Anniversary pack (and AC of course) to use the mod. For the best possible experience, get the latest version of CM and CSP as well.
The mod works best with a genuine installation of AC (preferably with all DLCs included). You might not be able to install and use the mod properly if your AC installation is cracked. Also, to use CSP with CM, you would need to have the full version of CM.
If you have downloaded this mod previously, please delete the following folders if they are present in the 'cars' folder of your AC installation before installing the latest version of the mod:
ks_ferrari_f2004_s0
ks_ferrari_f2004_s1
ks_ferrari_f2004_s3
ks_ferrari_f2004_sl
ks_ferrari_f2004_slicks
Once this is done, you may install the mod.
Installation: (Even though an older version of the mod is shown in the video, the steps shown in it will work with the latest version as well)
The slick tyre 3D parts were taken from the vanilla Kunos Ferrari F138 (had to edit the F2004's rim size to make them fit; used 3DSMax for that). Their diffuse textures were taken from CSP.
Do not drag and drop the file inside CM (especially if you've linked CM with Steam); just follow the above instructions. Also, download the file using a regular browser, not CM.
If you do wish to use the mod in your videos or your own mods, do credit me in them and provide the actual link to this mod as well.
For installation queries and other woes, use the 'Discussion' section. Do leave your reviews here.
Slicks: Vanilla Ferrari F2004 with slick tyres on it. Just what would happen if the F2004 ran on slick tyres? If everything was done correctly, this car should be roughly 3-4 seconds faster than the vanilla F2004 at the Barcelona GP circuit in AC.
'Chuck does Hotlaps' was the developmental test driver for the mod.
Step 0: This version of the car has corrected engine power to match the straight-line speed demonstrated by the actual car back in 2004. I've modified tyres.ini to simulate the actual tyres used that year. It has different brakes and inertia. In terms of overall pace, this car is equal to the vanilla car.
Step 1: The Step 0 car running on slick tyres.
Step 3: The Step 1 car with a a delimited version of the KERS system used on the F138 and a revised aerodynamics package.
These cars have a new default setup, however any suspension settings that you have for the vanilla F2004 will work on these cars as well.
Max selectable front wing angle for all variants has been reduced from 30° to 23° as there is no more additional downforce to be found beyond 23° with the vanilla aerodynamic LUT files. The min selectable rear wing angle for all variants is now 0°.
The way gear ratios are selected has been altered with the gear ratios for the forward gears being saved in one file. Some of the gear ratios available and the fraction values that the represent gear ratio values in the setup screen have been changed as well.
All differential setup options have a wider range and smaller step size.
I have also made minor changes to the activation RPMs of the LEDs, the steering of the cars, and the AI.
For Step 3, the percentage of charge remaining is displayed in the blue box above the box where 'RPM' is written.
You do need to own the 70th Anniversary pack (and AC of course) to use the mod. For the best possible experience, get the latest version of CM and CSP as well.
The mod works best with a genuine installation of AC (preferably with all DLCs included). You might not be able to install and use the mod properly if your AC installation is cracked. Also, to use CSP with CM, you would need to have the full version of CM.
If you have downloaded this mod previously, please delete the following folders if they are present in the 'cars' folder of your AC installation before installing the latest version of the mod:
ks_ferrari_f2004_s0
ks_ferrari_f2004_s1
ks_ferrari_f2004_s3
ks_ferrari_f2004_sl
ks_ferrari_f2004_slicks
Once this is done, you may install the mod.
Installation: (Even though an older version of the mod is shown in the video, the steps shown in it will work with the latest version as well)
The slick tyre 3D parts were taken from the vanilla Kunos Ferrari F138 (had to edit the F2004's rim size to make them fit; used 3DSMax for that). Their diffuse textures were taken from CSP.
Do not drag and drop the file inside CM (especially if you've linked CM with Steam); just follow the above instructions. Also, download the file using a regular browser, not CM.
If you do wish to use the mod in your videos or your own mods, do credit me in them and provide the actual link to this mod as well.
For installation queries and other woes, use the 'Discussion' section. Do leave your reviews here.