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2014 Ultimate A.I. Physics + Performance Mod 1.4

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Adjusted brake values for Moto2. Hybrid of Giovaneveterano and my previous mod. Bike now has some rear brakes but yet is still very much "alive". This should ONLY be used when riding in the Moto2 class.
Adjusted brake values for Moto2. Hybrid of Giovaneveterano and my previous mod. Bike now has some rear brakes but yet is still very much "alive".
Adjusted MotoGP, Moto2 and Moto3 team performances. Now reflecting all classes, especially Moto3 quite realistically. Ambrogio, Red Bull Husqvarna, Ongetta Rivacold, Saxo-Print, Go&Fun are all capable of winning races now. Just like in real life.

INFO:
You need all 3 files provided. DB_TEAMS.BML and DB_PILOTS.BML for the CONTENT.MIX file as well as the DATA.MIX for your main MotoGP folder.

1. Backup your data.mix in your main MOTOGP 14 folder and overwrite it with the new one.

2. Backup your content.mix in your MOTOGP 14/DLC/DLC01/ folder.

a) Unpack that same content.mix via mixfile remixer to your desktop.

b) You will now have a folder named CONTENT on your desktop or wherever you decided to extract it to. Now overwrite the db_teams.bml and db_pilots.bml file in CONTENT/DATA/DB/

c) Create the new content.mix with mixfile remixer by selecting CREATE NEW MIX FILE tab. Be sure to select SBK-X/V8 as Mixfile Format at the bottom left and then select the content.mix in MOTOGP 14/DLC/DLC01folder and overwrite when asked.

ENJOY!!!
Version 1.2
Now utilizing Giovaneveterano's lean instability settings, my team performance, brake settings and A.I. settings.
DB_TEAMS and DB_PILOTS.BML for CONTENT.MIX
Adjusted some Moto3 team performances and certain riders, Cortese now stronger again but more inconsistent just like he is in real life...provided DB_TEAMS.BML and DB_PILOTS.BML separately.
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