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2-way Traffic Layout for "Lake Louise" new1

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Copy-paste this paragraphs into "..\extension\config\tracks\lakelouise_208.ini"

Code:
[SHADER_REPLACEMENT_0]
MATERIALS=Grassy, Road Side
SHADER=ksPerPixel

[MATERIAL_ADJUSTMENT_100]
MATERIALS=?Grassy?,
KEY_0=ksDiffuse
VALUE_0=0.1
KEY_1=ksAmbient
VALUE_1=0.45
ACTIVE=1

[GRASS_FX]
GRASS_MATERIALS=?Grassy,
OCCLUDING_MATERIALS=?Road?, Pebbles, water, Concrete?, Side light, Upper West, Wood?
TRIM_PERIOD=215
SHAPE_SIZE=1.2, 5
SHAPE_TIDY=2.4

Attachments

  • grass 05.jpg
    grass 05.jpg
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  • grass 08.jpg
    grass 08.jpg
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  • grass 10.jpg
    grass 10.jpg
    519.4 KB · Views: 257
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Less accidents near the tunnel and Lake Annette. Hints for less skidding and airtime of AI. Dynamic trackside cams for use not only in replay.

tunnel2.jpg
tunnel.jpg


And if some of you wonder how to make the trees stay visible all of the time and at greater distance (ie other side of the lake) it can be done without editing of the models

Code:
[SHADER_REPLACEMENT_...]
MESHES=Tree?, Skinny?
LOD_OUT=0

That paragraph may be added into "..\extension\config\tracks\loaded\lakelouise_208.ini". If there's need to restore some performance after making all trees visible, remove "Skinny?" or set LOD_OUT=4200

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