[ Controls ] Name="MaticICE_H" ReadOnly="0" Device Count="1" // Limit is 128 number of devices, don't change this value, let the game take care of it Device Weight="0" // Only used on predetermined devices to prioritize them when starting game first time Keyboard Steering="0.2" Keyboard Throttle="0.5" Keyboard Brake="0.5" Keyboard Clutch="0.2" Analog interpolate sector1="10.0" Analog interpolate sector2="10.0" Analog interpolate sector3="10.0" Force Feedback="1" Steer Lock Value="40" Mouse Steering="0" // Use mouse left/right movement to steer Mouse Throttle="0" // Use left mouse button to control throttle Mouse Brakes="0" // Use right mouse button to control brakes Mouse Gears="0" // Use mouse wheel to control gears Mimic Steering="0" // Mimic AI or pitlane assistance with force feedback Gear Select Button Hold="1" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter) Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated HMD Pitch Exponent="1.0" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Yaw Exponent="1.0" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Roll Exponent="1.0" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. Options Num Controls="105" // Number of configurable controls displayed in options Freelook Mouse Pitch Speed="0.001" // Freelook pitch speed when using mouse. Freelook Mouse Yaw Speed="0.001" // Freelook yaw speed when using mouse. Freelook Keyboard Pitch Speed="1.5" // Freelook pitch speed when using keyboard. Freelook Keyboard Pitch Accel="4.0" // Freelook pitch acceleration when using keyboard. Freelook Keyboard Pitch Decel="4.0" // Freelook pitch deceleration when using keyboard. Freelook Keyboard Yaw Speed="1.5" // Freelook yaw speed when using keyboard. Freelook Keyboard Yaw Accel="4.0" // Freelook Yaw acceleration when using keyboard. Freelook Keyboard Yaw Decel="4.0" // Freelook Yaw deceleration when using keyboard. Freelook Up Limit="0.1" // Freelook Up Limit, between 0 and 0.25. Freelook Down Limit="-0.15" // Freelook Down Limit, between 0 and -0.25. TrackIR Pitch Down Limit="-0.15" // Min: -1.00, Max: 0, Default: -0.15 TrackIR Pitch Up Limit="0.05" // Min: 0, Max: 1.00, Default: 0.05 TrackIR Yaw Left Limit="-0.4" // Min: -1.00, Max: 0, Default: -0.40 TrackIR Yaw Right Limit="0.4" // Min: 0.00, Max: 1.00, Default: 0.40 TrackIR Roll Left Limit="-0.075" // Min: -1.00, Max: 0.00, Default: -0.075 TrackIR Roll Right Limit="0.075" // Min: 0.00, Max: 1.00, Default: 0.075 TrackIR Move Left Limit="-0.05" // Min: -1.00, Max: 0.00, Default: -0.05 TrackIR Move Right Limit="0.05" // Min: 0.00, Max: 1.00, Default: 0.05 TrackIR Move Down Limit="-0.05" // Min: -1.00, Max: 0.00, Default: -0.05 TrackIR Move Up Limit="0.03" // Min: 0.00, Max: 1.00, Default: 0.03 TrackIR Move Forward Limit="-0.25" // Min: -1.00, Max: 0.00, Default: -0.25 TrackIR Move Back Limit="0.25" // Min: 0.00, Max: 1.00, Default: 0.25 G27 Led range low="0.81" // Min: 0.00, Max: 1.00, Default: 0.81 G27 Led range high="0.96" // Min: 0.00, Max: 1.00, Default: 0.96 Steer Ratio Speed="5.5999999" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to Setup Control Set="0" // used in menus to determine if walkthrough setup should run when entering Control Options Control - Steer Left="(1, 2, -1030028179, 0)" Control - Steer Right="(1, 1, -1030028179, 0)" Control - Accelerate="(1, 4, -1030028179, 1)" Control - Brake="(1, 12, -1030028179, 5)" Control - Clutch In="(1, 64, -1030028179, 7)" Control - Shift Up="(0, 89, 0, 8)" Control - Shift Down="(0, 89, 0, 8)" Control - Ignition="(0, 89, 0, 8)" Control - Starter="(0, 89, 0, 8)" Control - Pit Speed Limiter="(1, 34, -1030028179, 8)" Control - Driving View="(1, 16, -1030028179, 8)" Control - MoTeC Flip Page="(1, 19, -1030028179, 8)" Control - Look Left="(1, 33, -1030028179, 8)" Control - Look Right="(1, 32, -1030028179, 8)" Control - Rear Look="(1, 35, -1030028179, 8)" Control - Previous TC step="(1, 29, -1030028179, 8)" Control - Next TC step="(1, 31, -1030028179, 8)" Control - Reverse Gear="(1, 27, -1030028179, 8)" Control - First Gear="(1, 21, -1030028179, 8)" Control - Second Gear="(1, 22, -1030028179, 8)" Control - Third Gear="(1, 23, -1030028179, 8)" Control - Fourth Gear="(1, 24, -1030028179, 8)" Control - Fifth Gear="(1, 25, -1030028179, 8)" Control - Sixth Gear="(1, 26, -1030028179, 8)" Control - Seventh Gear="(0, 89, 0, 8)" Control - Neutral="(0, 89, 0, 0)" Control - Reset Car="(1, 13, -1030028179, 8)" Control - Pause="(1, 15, -1030028179, 8)" Control - Instant Replay="(0, 89, 0, 8)" Control - Headlights="(1, 20, -1030028179, 8)" Control - Display Driver Nametags="(0, 89, 0, 8)" Control - Brake Bias Front="(1, 28, -1030028179, 8)" Control - Brake Bias Rear="(1, 30, -1030028179, 8)" Control - Toggle Driver Name Tags="(0, 89, 0, 8)" Control - Toggle Virtual Mirror="(1, 14, -1030028179, 8)" Control - Toggle Position Bar="(0, 89, 0, 8)" Control - Toggle Raceline="(0, 89, 0, 8)" Control - Toggle Ghost car="(0, 89, 0, 8)" Control - Toggle Position Bar Settings="(0, 89, 0, 8)" Control - Toggle Free Look="(0, 89, 0, 0)" Control - Toggle Track Map="(0, 12, 0, 0)" Control - Toggle Apexhunt Display="(0, 7, 0, 8)" Control - Zero Free Look="(0, 89, 0, 0)" Control - Handbrake="(1, 17, -1030028179, 8)" Control - Time Acceleration="(0, 89, 0, 8)" Control - Center TrackIR="(0, 89, 0, 8)" Control - Adjust Seat Fore="(1, 46, -1030028179, 8)" Control - Adjust Seat Aft="(1, 48, -1030028179, 8)" Control - Adjust Seat Up="(1, 45, -1030028179, 8)" Control - Adjust Seat Down="(1, 47, -1030028179, 8)" Control - Realtime Chat="(0, 20, 0, 8)" Control - Quick Chat #1="(0, 89, 0, 8)" Control - Quick Chat #2="(0, 89, 0, 8)" Control - Quick Chat #3="(0, 89, 0, 8)" Control - Quick Chat #4="(0, 89, 0, 8)" Control - Quick Chat #5="(0, 89, 0, 8)" Control - Quick Chat #6="(0, 89, 0, 8)" Control - Camera Slow Move="(0, 89, 0, 8)" Control - Camera Move Up="(0, 89, 0, 8)" Control - Camera Move Down="(0, 89, 0, 8)" Control - Free Flight Camera="(0, 89, 0, 8)" Control - Camera Move Forward="(0, 89, 0, 8)" Control - Camera Move Backward="(0, 89, 0, 8)" Control - Camera Move Left="(0, 89, 0, 8)" Control - Camera Move Right="(0, 89, 0, 8)" Control - Camera Tilt Up="(0, 89, 0, 8)" Control - Camera Tilt Down="(0, 89, 0, 8)" Control - Camera Tilt Left="(0, 89, 0, 8)" Control - Camera Tilt Right="(0, 89, 0, 8)" Control - Camera Turn Left="(0, 89, 0, 8)" Control - Camera Turn Right="(0, 89, 0, 8)" Control - Camera Zoom In="(0, 89, 0, 8)" Control - Camera Zoom Out="(0, 89, 0, 8)" Control - Toggle speed cluster (full, mini, off)="(0, 8, 0, 8)" Speed Sensitive Steering="0.0" FFB Device Name="none" FFB Device Name Alternative="none" FFB Rumble Pad="0" // Type of FFB controller: 0=wheel, joystick etc with force feedback, 1 = pad with rumble motor FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="0.5" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.0" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.12" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force average weight="0.3" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency. FFB steer force exponent="0.75" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="1.2" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip weight="0.4" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer force grip factor="0.2" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight. FFB steer update thresh="0.015" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.1" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.0" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.1" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.0" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.0" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.0" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.75" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.5" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.7" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="3" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.08" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="1.0" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.65" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="3" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="0.0" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.05" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="1.0" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. Device="-1030028179" DeviceName="Logitech G27 Racing Wheel USB" Axis [00, 00] Dead Zone="0.0" // Axis X Axis [00, 00] Sensitivity="0.5" 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)="0.5" // Axis X FFB Joy[00] Axis[00] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Pos="0.0" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[00] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for spring Axis [00, 01] Dead Zone="0.0" // Axis Y Axis [00, 01] Sensitivity="0.5" Axis [00, 01] Center="1.0" // Axis Y FFB Joy[00] Axis[01] Spring Saturation Pos="0.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Pos="0.5" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for spring Axis [00, 02] Dead Zone="0.0" // Axis Z Axis [00, 02] Sensitivity="0.5" Axis [00, 02] Center="0.5" // Axis Z FFB Joy[00] Axis[02] Spring Saturation Pos="0.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Pos="0.5" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for spring Axis [00, 03] Dead Zone="0.0" // Axis RX Axis [00, 03] Sensitivity="0.5" Axis [00, 03] Center="0.5" // Axis RX FFB Joy[00] Axis[03] Spring Saturation Pos="0.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Pos="0.5" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for spring Axis [00, 04] Dead Zone="0.0" // Axis RY Axis [00, 04] Sensitivity="0.5" Axis [00, 04] Center="0.5" // Axis RY FFB Joy[00] Axis[04] Spring Saturation Pos="0.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Pos="0.5" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for spring Axis [00, 05] Dead Zone="0.0" // Axis RZ Axis [00, 05] Sensitivity="0.5" Axis [00, 05] Center="1.0" // Axis RZ FFB Joy[00] Axis[05] Spring Saturation Pos="0.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Pos="0.5" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for spring Axis [00, 06] Dead Zone="0.0" // Axis S0 Axis [00, 06] Sensitivity="0.5" Axis [00, 06] Center="0.5" // Axis S0 FFB Joy[00] Axis[06] Spring Saturation Pos="0.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Pos="0.5" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for spring Axis [00, 07] Dead Zone="0.0" // Axis S1 Axis [00, 07] Sensitivity="0.5" Axis [00, 07] Center="1.0" // Axis S1 FFB Joy[00] Axis[07] Spring Saturation Pos="0.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Pos="0.5" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for spring