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Discussion in 'Bob's Track Builder' started by Brendon Pywell, Mar 16, 2009.
I am looking for xpacks with spectators. (50's and 60's era)
I'm also interested in that. I'd be happy to use crowd textures from existing tracks if we can get the creator's permission. A lot of historic tracks actually use the default ISI crowds (the one with bumblebee man). Historic Interlagos seems to have a good crowd texture. If you can find any other tracks let me know.
Most crowds seem to vibrant for me, whether it's historical or not...
I found some nice subdued ones that I used at Port Wakefield, they're still modern-ish clothes but at least they don't jump out from the background!
Feel free to use them if you want, Ive already forwarded the dds onto Erwin...
I also saw your message on facebook with the same texture. For a modern track I think the vibrant crowds are fine, but there's no harm in a bit of variety.
I did a google image search for 1960s fashion and found a few images. Here is a thumbnail view:
I'm not sure if there is yet enough variety, or if these people look like typical 1960s motor sport spectators, so I'll keep searching. If anyone else would like to have a go, feel free to share your results.
Here's another bunch of posers!
here so fine ladies too
Hi Someone know any information about SObjects ? How i can change original tires with my own one or edit new tires ?
SObjects are formed from regular Objects. So first you create a new Object in some 3D editor (Sketchup is probably the most common option since it's free and really good for lo poly assets or Objects. Note, you need to export with Sketchup6 if you use Collada (.dae) format. Collada is probably the one that is the most compatible with BTB.
I've built a simple .3ds pit building with Sketchup and created it as an object in Xpack. After importing it into BTB and exporting to Rfactor, when I drove in Rfactor the building looks flat and colors merged into each other. I attempted to give all the building parts textures to see if it works but the building parts still look very undefined (see picture of pillars merging into ceilings etc.) Adding shadow casting ability etc also failed to make any difference.
I suspect I'm doing something wrong in Xpacker in terms of material/texture configurations. Can anyone enlighten me how I can bring out the looks of each building object?
Some of the materials might be fully lit. Check your material settings, and make sure the Emissive colour is pure black (0,0,0). It would be easier to tell if you took a conventional screenshot.
If you have only diffuse maps that are pretty uniform in color and details (like painted surfaces usually are), they will start to blend, ie the colors are so similar no matter what their angle is that you can't see the edges. You need to add bumb and/or spec map to get better lighting.
My materials all have 0,0,0 emmisive settings....will try to add bump and specular maps tonight and see. Hmmm....if I add lights in a location usually run at daytime, dunno how it would look like. Will try too! Thanks!
Daytime lights would make it even worse. What i mean about better lighting, is when you apply bumb and spec mapping to surfaces, the light hitting them will better reveal the face orientation, ie what angle the light is hitting the walls. With only diffuse map, it is lighted all over equally, if it has blue colored texture, it is going to be the same blue everywhere. But with bumb and spec maps, the angle of the light is calculated better so it looks natural. You don't necessarily need to use both, for materials that are "matte", not shiny at all (certain types of concrete for ex), you don't need spec, for materials that are very smooth (like metal pole), you don't need bump.
so did anybody sort out the gaps between sobjects pieces .i also lie to know why it suddenly appears .i have the objects in. 3 pieces . and made a sobjected in btb xpacker. try in new project with only the default and my objects expansions. and when ever i try to spline/line/or others there a gap between the objects?
SObject pieces start where the shape begins. In your case, the part on top is perfectly aligned with the horizontal bars. You need to use offset in the SObject settings to move the piece in to correct place.
done that ,But they start to separated on the other side.using the offset options.i mean they shift the whole section over.including the pieces i haven't selected.
even the full 3d version seems to split up in btb. but not in simed
my first Xpack is Speedbump!
Hi, I have released an Xpack with old brick box.
New Xpack for guard Rails.
Download link here: http://simracingresources.altervista.org/new-xpack-bobs-track-builder-guard-rails/
Correct link, the previous file have a wrong package.
save the file directly on your xpack folder.