Wreckfest March Update 3 Out Now!

Paul Jeffrey

Premium
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Bugbear Entertainment have deployed the third update this month to Wreckfest, adding loads of new features to what is an increasingly impressive racing game.

Working hard to leave the traditional slow pace of development firmly in the past, Bugbear Entertainment have deployed a new build of Wreckfest to the Steam network - the third such update released this month. Despite having pushed live a big new release earlier in March, the development studio behind Wreckfest haven't spent time resting of their laurels back in Finland, instead development continues at a considerable pace as can be evidenced by this impressively sized new build update, adding not only a wave of fixes and improvements but even going so far as to include many improvements around the game weather system, various AI improvements and career updates to name but a few...

Wreckfest Update 3.png


CONTENT
  • New weather system with environment specific weathers and expanded variation: unique Sunrise, Noon, Afternoon and Sunset TODs for each event.
  • Increased skybox quality.
  • Added a set of new visual customization parts like spoilers, hoods, grilles and fenders for a number of cars.
  • Added textured wheel upgrades for all cars.
  • Added new banger/derby style liveries for both player and AI controlled cars.
  • Added Demolition Derby and Banger Racing AI Sets for Custom Events.
  • Fixed RoadSlayer missing audio in cockpit, bumper and hood cameras.
  • Fixed Rocket AI car assembly so that it now appears correctly in events.
  • Roadcutter window bar upgrades are now named correctly.
  • Killerbee roll cages are now named correctly.
  • Improved environment art and fixed bugs on various tracks.
GAMEPLAY
  • AI cars now automatically use a matching banger/derby or racing style livery in appropriate game modes and career events.
  • AI cars now slide around somewhat more.
  • AI cars are now more aggressive towards each other and the player (work-in-progress).
  • Derby AI now favors the center more to prevent them from packing to the sides.
  • Tweaked collision matrix lightly to make crashes feel more rewarding.
  • Demolition Derby events now yield more credits as a reward.
  • In Last Man Standing, the contact timer is now 30 seconds (shown when 15 seconds left) to prevent sandbagging.
  • Improved lawnmower physics to improve the gameplay.
  • Ragdoll is now ejected correctly when crashing to the static environment hard enough.
  • It’s now easier to roll over an opponent by hitting the AI piloted lawnmower to the side.
  • Wrecking an AI lawnmower and ejecting the pilot now works as designed when hitting the AI with higher momentum.
  • Takedowns now register correctly even if the victim hits a static object right after being wrecked, or in the case of lawnmowers, the ground.
  • Improved damage tracker for more consistent gameplay damage and prevent from being penalized from the same hit many times depending on the duration of the collision; in practice this means that for example being pushed sideways by other cars no longer results in massive damage and death. With Normal Damage, minor scuffing no longer causes any gameplay damage (the body panels will still visually get light damage though), while major hits cause significant one-time damage with hitter receiving less damage (but still some); with Realistic Damage, both visual and gameplay damage is increased, mechanical damage kicks in earlier and hitter has no artificial advantage whatsoever (note that hitter will still have a natural advantage in case of a higher mass and speed).
  • Tweaked front-wheel-drive cars to be less overpowering, now more or less match the lap times of RWD cars with similar performance points.
CAREER
  • The career starting car is now Rocket.
  • Embarking on a new series while another one is in progress (not completed) now resets the progress of the in-progress series instead of marking it as completed.
  • Rival challenge is now kept active through the whole event instead of ending with the first successful bump.
  • Realistic Damage is now available in the career in the new Options tab in the Next Race screen, yielding an experience bonus.
  • Rammer RS can now be only obtained as a reward from the career event “Ramming it Down”.
  • In multi-heat demolition derby events, player is now disqualified properly according to the series rules.
USER INTERFACE
  • Implemented new Post-Race, Loading and Server Browser screens.
  • Quitting an event now takes the player to the results screen so that replay is available even when quitting.
  • In Settings/Advanced menu, Sensitivity and Speed Sensitivity help texts are no longer reversed.
TECHNICAL
  • MP: Fixed a fatal crash related to the effect system.
  • In Custom Event, AI Set now gets correctly reset after clearing user data.
  • A prospective fix for the car getting rocketed to sky after crossing the finish line.
  • A prospective fix for the car glitching when changing parts or adjusting tuning setup.
  • Various other bug fixes.
LOCALIZATION
  • Updated new and changed strings.
KNOWN ISSUES
  • New weather system is not yet supported by the career.
NOTES FOR CONTENT CREATORS
  • The weather system now uses an event specific weather list configured in the event’s evse bag data file so you can different weathers available for each event.
  • Any custom content modifying gameplay damage are thrown out of whack due to the new damage tracker.

Wreckfest is available for PC with console versions due to release during 2018.

Check out the Wreckfest Sub Forum here at RaceDepartment for the latest news and discussions regarding the sim. For added excitement we have an already immensely popular and exciting Racing Club, details of which can be found here.

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Enjoy Wreckfest? Like the new update? Excited for the future of this interesting racing title? Let us know in the comments section below!
 
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Gasper Zupan

Troyan Donut Automotive
This is great. You know, during summer.. after long bbq evenings by the pool, I always had a need to race something more.. hmm, how should I put it? controversial? :D
If there was an option, I would pick up a propper cops/bad guys chase sim :cool:
But I guess smahing an alien/admin or two will do the job:ninja:
 
If there was an option, I would pick up a propper cops/bad guys chase sim :cool:
Same.

If NFS is going to do more cop chase games, they need to rethink their crap. The NFS games become worse and worse it seems. The franchise should just die off, or reinvent itself

What they would need, is destruction like Wreckfest. If AAA studio can't offer even that in a cop chase game, what can they offer? Cringeworthy story and stupid arrows pointing where to drive, with utterly boring "driving model" if you can even call it that
 

Gasper Zupan

Troyan Donut Automotive
I believe it's more or less a question how many simracers would be interested in chase kinda sim. That kind of game would need a hell of a MP gameplay level to attract whole pool of already tiny simracing population. I think wreckfest, with good idea and development, could offer us some kind of expansion pack in the future. As it is not considered as sim, but still offers acceptable driving experience, great damage model, nice looking tracks an cars and the most important huge ammount of fun. Wrecking cars is fun, but not for long. Well, chasing a group of bad gus with a help of gruop of fellow policemen could bring a lot more to the table ;) Also there is already a team mode racing in MP. That could be a good foundation for bad guys/cops mode :)

Btw has anyone ever played Highway Patrol 2 on Amiga 500? What a great game it was :)
Highway_Patrol_2_-_cover_art_%28Atari_ST%29.jpg
 
I believe it's more or less a question how many simracers would be interested in chase kinda sim.
Yes but even if it's just arcade game like NFS... if the game is about cop chases, and driving model is shallow as a puddle. Then if it can't even offer impressive crashes... what can it offer?

NFS needs simcade physics even if leaning heavily on arcade, better FFB at least. Open world like GTA5, not "arrows show where to go, to watch a badly acted cutscene". So that players are drawn in by the actual driving, not by story that nobody gives a damn about.

There seems to be lot of focus on "customizing your vehicle" in those games too (for screenshots? what is the purpose even?), but not in driving them
 
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Same.

If NFS is going to do more cop chase games, they need to rethink their crap. The NFS games become worse and worse it seems. The franchise should just die off, or reinvent itself

What they would need, is destruction like Wreckfest. If AAA studio can't offer even that in a cop chase game, what can they offer? Cringeworthy story and stupid arrows pointing where to drive, with utterly boring "driving model" if you can even call it that
Totally agree. Watched a gameplay video from the latest NFS (since the screenshots looked incredible) and the physics was so laughable and simple that i wondered what the guy making the video found funny about it. Chase camera driving cars that looked like they went 500km/h and was easy to steer. No weight and not a gram of realism - just good graphics and dorky SJW story elements. Yuck.
 

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