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Cars WIP and coming soon: Ferrari's Opponents 2013

Discussion in 'Assetto Corsa Modding Discussions' started by Helmut Skrdla, Sep 21, 2016.

  1. Helmut Skrdla

    Helmut Skrdla
    Premium Member

    Hi Guys,

    I'm proud to present what we've been working on the last two months. The full opposition for the RedPack Ferrari F138:


    upload_2016-9-21_12-49-25.gif
    Yes, there will be all ten teams / 20 drivers, invidual 3D and sound for each, 4K liveries, appropriate driver helmets and suits. We will release both a version with equal performance for online league racing, and one with realistically graded performance for recreating the offline experience of a 2013 season.

    This project comes about as a cooperation between many people; it was me who got permission to convert the well acclaimed RF2 mod of that year, but I certainly didn't have the skills. Thanks to the Italian MSF modding team who happily offered to help and two very dedicated independent skinners this conversion is very close to becoming a reality, at about 80% of the work already done.

    I will keep you updated...

    Cheers

    Helmut
     
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  2. We hope you guys will appreciate :D
     
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  3. Helmut Skrdla

    Helmut Skrdla
    Premium Member

    14374656_1795737437333688_1731269034_o.jpg 14360507_1796033127304119_406659086_o.jpg 14285076_1792537534320345_2007492011_o.jpg 14303849_1790410657866366_117861737_o.jpg
     
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  4. Definitely.
    Thank you.
     
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  5. Just Whaouuuu !!!
    Thank's a lot !
     
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  6. Wow I cant wait. I just hope the car sounds are just like the real ones especially the 2013 mercedes.
     
  7. Wow this is cool! The Pirelli tyre models and Ferrari sounds shouldn't be a problem I guess. From the video it seems you already have the car performance well balanced around the KS Ferrari.
     
  8. Helmut Skrdla

    Helmut Skrdla
    Premium Member

    Currently the offline balancing is centered around a player in the F138 using KERS and at least basic setup tricks (Aero, Gearing adjusted per track). That makes up to one second laptime difference. Which means the AI cars of our mod, especially the McLaren and Lotus as closest competition, are compared to real life a bit faster than the AI Ferrari because we want to challenge the player to really work for it. Also, Asetto AI in the same car has differences of up to half a second on repeat runs of the same weekend so a 100% perfect balance isn't possible either way.

    I would recommend for the offline experience to take Alonso's car. Massa will be somewhere between 8-5th place as per real life and you can be 6th or 1st depending how clean you drive and how much effort you make in the details. As in the actual year, it shouldn't be easy to bring the Ferrari on a podium, but doable. I orientated myself mostly at the Q times of the German GP because that was closest to the F138 performance as Kunos delivered it out of the box. After the summer break the Red Bull got a real push which is not mirrored in this mod.

    Sadly that whole scenario with human vs ai also means if a human player takes an "AI dedicated car" like the Williams, he can place quite a lot better than the real life team did. Because a human can fine tune more screws than the AI it's just not possible to have all AI cars "human adjusted" and at the same time "AI speed adjusted". Hope that explanation makes sense ;)

    For the online edition all cars will perform the same, so it's not a problem there. Of course all cars are developed to high standard in cockpit and such, they are fully driveable.
     
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  9. burrito

    burrito
    It's an opinion, nothing more, nothing less. Premium Member

    So you're using the kunos ACD for the online version?
     
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  10. Helmut Skrdla

    Helmut Skrdla
    Premium Member

    As you certainly know that would be very unethical and illegal without permission from Kunos.
     
    Last edited: Sep 23, 2016
  11. burrito

    burrito
    It's an opinion, nothing more, nothing less. Premium Member

    Fair enough. I guess it will be custom physics then. Good luck with the project :)
     
  12. This is awesome! Thank you guys!
     
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  13. OMG this is great news what a surprise cheers to al that helped big thanks
     
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  14. Helmut Skrdla

    Helmut Skrdla
    Premium Member

    Happy to say we now have all cars in-game, final polishing ongoing. Like the last 10 or 5% work left.
    Meanwhile, some additional screens for you guys

    Screenshot_fo_2013_mclaren_le_ks_barcelona_22-9-116-19-10-47.jpg Screenshot_fo_2013_mclaren_le_ks_red_bull_ring_23-9-116-19-30-57.jpg Screenshot_fo_2013_mclaren_le_ks_red_bull_ring_23-9-116-19-27-8.jpg Screenshot_fo_2013_mclaren_le_ks_red_bull_ring_23-9-116-19-25-1.jpg Screenshot_fo_2013_mclaren_le_ks_red_bull_ring_21-9-116-22-15-17.jpg
     
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  15. burrito

    burrito
    It's an opinion, nothing more, nothing less. Premium Member

    Shaders look like they could so with some more work, like most converts the cars look very flat and almost matte in some areas. Especially the more metallic cars;
    [​IMG]

    [​IMG]

    Also it may be me but the edges of the model looks pixelated as do parts of the skins. (Like the W04 Front Wing in the 3rd picture and the CEPSA logo in the 1st picture.
     
    Last edited: Sep 26, 2016
  16. Helmut Skrdla

    Helmut Skrdla
    Premium Member

    The screens are WIP, shaders aren't finalized.
     
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  17. It's obvious. Mercedes and McLaren had the the original skin and shaders. So there was incomplete. Now they look much better. Just an example:

    a.jpg
     
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  18. Helmut Skrdla

    Helmut Skrdla
    Premium Member

    Speaking of shaders...
    Untitled-1.jpg
    Lewis_Hamilton_2013_Malaysi.jpg
     
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  19. burrito

    burrito
    It's an opinion, nothing more, nothing less. Premium Member

    Looks a good bit better. Thanks. Starting to lose its rfactor look :)
     
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  20. Helmut Skrdla

    Helmut Skrdla
    Premium Member

    I just got to hear the Mercedes engine for the first time.
    You people will love this.
     
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