Hi guys,
over the last weeks I have been working on a new version of my AI mod. I managed to get the AI competitive (against players with standard setup) und out of sight-free (for all tracks in dry conditions, some tracks i couldn't get rid of it in full wet conditions).
I also have adjusted Team and drivers performance.
But I have come across a Problem with the calculated AI qualifying times. They differ very much between long and short weekend :/
If I adjust them to be competitve in short weekend qualifying, they will be about 1 second too fast in q3 of a long weekend. It seems q1 of a long weekend and short weekend qualifying give the same times, but in q2 and q3 the get faster by about .5 seconds each.
Does somebody have an idea for that? I am not sure where to look at ..
over the last weeks I have been working on a new version of my AI mod. I managed to get the AI competitive (against players with standard setup) und out of sight-free (for all tracks in dry conditions, some tracks i couldn't get rid of it in full wet conditions).
I also have adjusted Team and drivers performance.
But I have come across a Problem with the calculated AI qualifying times. They differ very much between long and short weekend :/
If I adjust them to be competitve in short weekend qualifying, they will be about 1 second too fast in q3 of a long weekend. It seems q1 of a long weekend and short weekend qualifying give the same times, but in q2 and q3 the get faster by about .5 seconds each.
Does somebody have an idea for that? I am not sure where to look at ..