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Tracks Winton (2 seasons) 1.03

Winton for AMS

  1. Patrick Giranthon

    Patrick Giranthon
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    Patrick Giranthon submitted a new resource:

    Winton (2 seasons) - Winton for AMS

    Read more about this resource...
     
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  2. alexSchmurtz

    alexSchmurtz
    SpeedyMite Racing Staff Premium

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    Thank you Patrick! :thumbsup: Why is my week so busy… not sure when I'll be able to try it! :unsure:
     
  3. Nathan 1

    Nathan 1

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    I think you may need to update the loading screen the red dot that is pointing where the circuit is on map of Australia is Wrong It's Pointing at Mt Isa Queensland instead of Melbourne, Victoria!
     
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  4. Patrick Giranthon

    Patrick Giranthon
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    oh, Denis probably did a copy/paste without paying attention to this. Will do an update if somethong else is required.
     
  5. Patrick Giranthon

    Patrick Giranthon
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  6. Nathan 1

    Nathan 1

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    Thanks!
     
  7. Rob Fitness

    Rob Fitness
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    thanks guys for this track.... not a fan of it in the V8, to tight... BUT is great track for the super kart and F Vee, enjoying it a lot. :D:thumbsup:

    thanks again for your time and sharing, much appreciated.
     
  8. DangerrD

    DangerrD

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    8
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    What a great track to practice apex entry, braking and shift points. Really nice job on the mod. Thank you very much.,
     
    • Agree Agree x 1
  9. BoogerMac

    BoogerMac
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    Just ran a few laps on the track with SuperV8s and Formula V10s. I had a blast and agree with @DangerrD, a great track for practicing "hitting the apex". Thanks for sharing the track!
     
  10. Patrick Giranthon

    Patrick Giranthon
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  11. Chris

    Chris
    Ted Kravitz Appreciation Society Staff Premium

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    @Patrick Giranthon
    Hi mate, I'm not sure if you're planning on updating this track in future, but I just wanted let you know that the curbs are too high in comparison to real life and just too big and beefy in general. I think it's a contributor to making this track feel tighter than it actually is IRL.

    Is this something that could possibly be addressed? Or is it not possible? No worries if you haven't got the time :)
     
  12. Patrick Giranthon

    Patrick Giranthon
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    Hi Chris.
    I already lowered them In fact. To help The AI.
    Shape Is Not good for most of them, I agree. Not so easy to fix as original modder Did Not attach them to The terrain...
    Concerning height, I think It Is ok :


    They dont even try to run internal ones In fact.
    Anyway, for The moment, my Time Is mainly consumed by cadwell park ;)
     
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  13. Patrick Giranthon

    Patrick Giranthon
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  14. Patrick Giranthon

    Patrick Giranthon
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  15. muzarati

    muzarati

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    Trying to get the sun direction right so I put the correct latitude and date in the gbd file and the sky disappears? Its not night time as there are shadows being cast in the correct direction but there is no sky?
     
  16. Patrick Giranthon

    Patrick Giranthon
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    Yes, I let down the idea to respect this.
     
  17. muzarati

    muzarati

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    A little lost in translation, not sure what you mean?
     
  18. muzarati

    muzarati

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    Normally the NorthDirection gives you the direction of the shadows and the latitude gives the height of the sun, simple but here there seems to be a conflict between these two, does the AMS light work differently to rf? Also I tried changing the latitude from negative to positive but all I get is black or late afternoon and evening?

    This what I think it should be

    Latitude = -36 //degrees from Equator (range: -90 to 90, positive is Northern Hemisphere)
    NorthDirection = 240 //the direction of North in degrees (range: 0 to 359)
     
    Last edited: May 26, 2017 at 12:27
  19. muzarati

    muzarati

    Messages:
    308
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    Are all these tracks like this? I have noted that a lot have the NorthDirection =0 or does AMS work differently now?
    The way the sun is directed and how the shadows are cast are a big part of giving a circuit it's character......as in Winton's late afternoon sun coming out of T2.....IMHO