Why track textures look so bad?

Hi guys, i have some problems with the game.
Even on very high settings(world detail) the textures on tracks (especially Donington Park) looks really bad. Like they drawing distance is very-very low, and the game only renders good resolution textures around the car and then after a few metres it will became blurry and low res.

I use Content Manager + SOL + CSP.

Donington Park doesn't even have grass and tarmac/asphalt looks very bad.
I attach some screenshot to this post.
I use Windows 10 and a Radeon RX 590, with 20.2.2 WHQL driver.

Thanks for your answers in advance,
Balázs
 

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Hi guys, i have some problems with the game.
Even on very high settings(world detail) the textures on tracks (especially Donington Park) looks really bad. Like they drawing distance is very-very low, and the game only renders good resolution textures around the car and then after a few metres it will became blurry and low res.

I use Content Manager + SOL + CSP.

Donington Park doesn't even have grass and tarmac/asphalt looks very bad.
I attach some screenshot to this post.
I use Windows 10 and a Radeon RX 590, with 20.2.2 WHQL driver.

Thanks for your answers in advance,
Balázs

I have the same with i.e. Zolder and Macau.
I use Windows 10, GTX 1070 8GB
 
Enable GrassFX şn custom shaders patch and set it medium, that should add a bit of life in to track side. But the draw distance, i searched everywhere but nothing. I couldnt find anywhere how to increase the draw distance.
 
AC's normal draw distance is about 16km, anything that's lower is done on a per-object basis to optimize track objects you wouldn't see anyway. So it's not really adjustable.
 
AC's normal draw distance is about 16km, anything that's lower is done on a per-object basis to optimize track objects you wouldn't see anyway. So it's not really adjustable.
Yeah, that what i thought, its not really adjustable. What about my post about a weird issue, can draw distance be the problem of that?
 
Hi guys, i have some problems with the game.
Even on very high settings(world detail) the textures on tracks (especially Donington Park) looks really bad. Like they drawing distance is very-very low, and the game only renders good resolution textures around the car and then after a few metres it will became blurry and low res.

I use Content Manager + SOL + CSP.

Donington Park doesn't even have grass and tarmac/asphalt looks very bad.
I attach some screenshot to this post.
I use Windows 10 and a Radeon RX 590, with 20.2.2 WHQL driver.

Thanks for your answers in advance,
Balázs
I know I'm 2 years late but for anyone coming here for answers make sure that you have the anisotropic filtering set on the highest setting in NVIDIA CONTROL PANEL and in the game's video settings.
 

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