Reinstalled AC after a while, being busy with having a new child arrive
Still the annoying jitter in the visuals is present on all PCs i have tried it on (5 different machines).
Note it is separate from stuttering. It is a constant uneven framerate, look at the scenery in a turn to see it.
It should be silky smooth at 60fps vsync but drops a frame apperantly constant. This has been discussed on Steam, official forums and elsewhere since EA. Still Kunos dismiss it.
In 2014 already measurements where made by community members showing all tested machines had it. If 60fps vsync it would always render frame 1-5 in same time then stall and hiccup on frame 6, constantly. Not in replays only when driving.
This happens on ALL machines where framerate is synced to something not an even multiple of 50 (49.98 according to PMxMon).
In framerates synced at 50,100,150 etc. it is much less prominent and frametimes are more even.
We did a new investigation again with the latest version this weekend using 3 different machines with powerful HW. All exhibited the issue.
Process, thread and render monitors where installed (PMon, Sentec) and indeed, it still stalls on a frame at the same interval ALL the time during rendering. Hence the jitter.
Moving to a TV display at 100hz and syncing mostly fixes the erratic frame times and it is way smoother as does vsyncing at 50hz on HDMI.
Many people diregard seeing these jitters, but to me they ruin the entire experience. Still can not use the software as it looks like crap.
Our findings is that the stall on every 6th frame is longer with AI as well. As evidenced before by others in 2014 and 2015.
So for me and my pals still no AC.
Kunos, fix this issue or at least admit there is a flaw in the render/physics engine sync. It has been reported by thousands now so it is time to squash it.
And IF you claim it is not on your machines, believe me, it is... But you may be able to see past it. Look at the trees... Or measure frametimes.
And this is separate from any stuttering as this is a constant desync that breaks the entire fluidity in the rendering.
Still the annoying jitter in the visuals is present on all PCs i have tried it on (5 different machines).
Note it is separate from stuttering. It is a constant uneven framerate, look at the scenery in a turn to see it.
It should be silky smooth at 60fps vsync but drops a frame apperantly constant. This has been discussed on Steam, official forums and elsewhere since EA. Still Kunos dismiss it.
In 2014 already measurements where made by community members showing all tested machines had it. If 60fps vsync it would always render frame 1-5 in same time then stall and hiccup on frame 6, constantly. Not in replays only when driving.
This happens on ALL machines where framerate is synced to something not an even multiple of 50 (49.98 according to PMxMon).
In framerates synced at 50,100,150 etc. it is much less prominent and frametimes are more even.
We did a new investigation again with the latest version this weekend using 3 different machines with powerful HW. All exhibited the issue.
Process, thread and render monitors where installed (PMon, Sentec) and indeed, it still stalls on a frame at the same interval ALL the time during rendering. Hence the jitter.
Moving to a TV display at 100hz and syncing mostly fixes the erratic frame times and it is way smoother as does vsyncing at 50hz on HDMI.
Many people diregard seeing these jitters, but to me they ruin the entire experience. Still can not use the software as it looks like crap.
Our findings is that the stall on every 6th frame is longer with AI as well. As evidenced before by others in 2014 and 2015.
So for me and my pals still no AC.
Kunos, fix this issue or at least admit there is a flaw in the render/physics engine sync. It has been reported by thousands now so it is time to squash it.
And IF you claim it is not on your machines, believe me, it is... But you may be able to see past it. Look at the trees... Or measure frametimes.
And this is separate from any stuttering as this is a constant desync that breaks the entire fluidity in the rendering.