I have seen many people refer to F1 2010 as an arcade game rather than a "sim" (which I guess is a short for race simulation or something like tat). Obvious things like car damage and the opponents driving I can see is not very relaistic, but do you also think that the game is "arcadish" when it comes the actual driving of the car, how it behavious in the corners and repsonds to braking, giving gas etc. And if you do, could you pleas explain why. I myself has rather little experience of real racing (althoug I have tried a little racing including a few laps in a formula Renault), but I am sure that there are some people here who has more experience from real formula racing. In your oppinion, what is that makes this game less "sim-like" (regarding the actual driving of the car, not all the other stuff) than other racing games? From my limited experience from real racing, one thing that does not feel right is that you often can give full throttle realy early out of medium and high speed corners. The rear end feels very stable. That does not seem realistic to me, especially for an F1 car with 700+ hp (but I might be wrong). And I also find the braking too "easy", you almost never lock up the brakes. Of course I understand that you can only get so much realism in a computer game. For one thing, you lack the feedback from g-forces and movement of the car etc. that you would get in a real car. But given these ovious limitations, how does this game compare to other computer games? This is more or less the only racing game I have played so I don´t have anything to compare with. Are there other games that gives a more realistic "driving feel" (sorry for my english)?