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Why are my tracks not working with rFactor?

Discussion in 'Bob's Track Builder' started by zaxxon, Sep 13, 2009.

  1. I can't play my tracks (Pikes Peak Climb or Mount Hermans road) with rFactor, and I can't imagine the reason.
    I have created them to play with RBR, but I haven't done special steps to adapt them for RBR and not for rFactor.:thinking:

    When I try to open them I usually get vertical oscillating images and a car that doesn't move. I have tried all the exporting options (adjusting heights options). Some of the options generate an error while exporting.

    Any hint would be appreciated.
     
  2. Try changing your AI for rfactor so that your garage positions are on the track or grass.
    If you haven't set it up it just defaults & it may be that your car is starting off the end of the world.
     
  3. Changing Pit in and Pit out positions didn't solve the problem. I still get a vertical movement on the image and no car movement.

    Any hints?
     
  4. Not sure if this will help, but have you checked that the driveable materials have a valid name, one that matches with an entry in the .TDF file. Screenshot is from an old version of BTB, but the principle is the same.
     

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