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Where do I put the cubemaps for RFactor?

Discussion in 'rFactor' started by Ross Balfour, Oct 30, 2008.

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  1. Ross Balfour

    Ross Balfour
    #99 | Roaring Pipes Maniacs

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    Hi I got RFactor and the graphics reek! I need the cubemaps to improve the graphics. I hear the RFacotr cubemaps go in a different place than the GTR EVO ones. Where do the RFactor ones go and what do you call them?

    Thanks
     
  2. Paul Godden

    Paul Godden

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    Ross,

    From what I can tell looking at the readme, you need to look for a cubemap file with a .dds extension, in the vehicle folder for the mod (rfactor\gamedata\vehicles\[modname]). You then rename the DDS file in the archive, naming it the same as the one in the vehicle folder. Take a backup of the file before you try putting a new one in the directory, just in case it doesn't work...

    I've never used different cubemaps myself, although I'm thinking of giving it a go when I get home.
     
  3. Ross Balfour

    Ross Balfour
    #99 | Roaring Pipes Maniacs

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    Thanks for the reply Paul

    So that means I need to edit every single mod I have!! What about the game itself?
     
  4. Paul Godden

    Paul Godden

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    As far as I can tell, that's correct - the cubemaps need to be setup individually.
     
  5. Tim Ling

    Tim Ling
    It's a million-to-1 chance, but it just might work Premium

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    Cubemaps? Linkage please Ross
     
  6. Dave Robinson

    Dave Robinson

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    I downloaded these as well but have not installed them yet. Any feedback from the guys who have? is there an improvement?
     
  7. Oliver Amos

    Oliver Amos

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  8. James Yates

    James Yates

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    If anything the car models can be better than the Simbin titles, but of course that depends on the mod.
     
  9. Paul Godden

    Paul Godden

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    The best way to get the cubemaps to work is to download the utilities from ISI (http://www.rfactor.net/downloads/utils/rFToolsPublicV2.zip) and run the MAS viewer. If you examine the MAS file for the vehicle, it should give a clue as to what the cubemap is named (For instance in the BMW M3 GTR mod, it's called "BMW_CUBE_DX9.DDS") simply rename the DDS file you've downloaded to this and place it in the same directory as the MAS file.

    That's the idea anyway - however I haven't noticed a huge difference.. :D
     
  10. MatthewRuddy

    MatthewRuddy

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    I installed the MAS editor, ran it, dragged and dropped CAR_CUBE.dds and FS08_CUBE.dds into the editor for the .mas files in vehicles, FSone 2008 SE and FSone 2008 SP, yet the cars look no different.

    What am I doing wrong?
     
  11. Mark Birney

    Mark Birney

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    The pics at rF Central don't do it justice:
    http://simscreens.blogspot.com/2008/10/release-new-cubemaps.html
    Here's the guy who made them I believe.

    I think Paul i right, put them in the vehicles/mod folder, I forget what you rename it though.

    When they're installed with MMG 07, you can REALLY tell the improvment, expecially wih the red on the Ferrari :drool:
     
  12. Kyle Evers

    Kyle Evers

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    If you think rFactor graphics reek, then something is clearly wrong.
     
  13. Mark Birney

    Mark Birney

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    The stock tracks and cars are certainly pretty mediocre (the ISI tracks are terrible, China is very blocky, and Barcelona is all wrong) But some of the mods and mod tracks are astounding.
     
  14. Kyle Evers

    Kyle Evers

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    Well yes the stock tracks are meh but check out this screenshot of me playing the MMG F1 2007 mod on Bahrain by CTDP - awesome looking if I say so myself! It was shrunken and uploaded so some quality was lost but still :)!

    [​IMG]
     
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