Wheel settings Logitech DFGT

I have now unlocked all on GLT and now working on settings for my new wheel logitech DFGT, which is real improvement over the Thrustmaster 458 toy which I used for Forza in my console days which are over.
Read the links in your post for wheel settings do I need to make any changes in games or just use Logitech profile settings for Simbin games GTL,RACE07,GTR EVO does one size fit all?
 
the profiler looks the same as my g25 so thats a start

ok in my logitech profiler i made a profile for GTL
These are the GTL Device Settings:
Overall Effects Strength = 100%
Spring Effect Strength = 0
Damper Effect Strength = 0
Enable Centering Spring in Force Feedback Games = no
Centering Strength = 0%
Report Combined Pedals = No
Degrees Of Rotation = 800
use special game setting = yes
Allow Game To Adjust Settings = yes... if you made a separate profile
(As far as im aware most people use these setting in our club but the wheel rotation bay differ depending on taste...)


In game sensitivity
steering =51
throttle = 40
Brake = 20
Clutch = 95
speed sensitive steering =0



Specialised effects
Momo race
FFB effects medium (any thing more than medium is a false effect that is generated)
FFB strenghts from 60 to 95 % depends on cars used

Also in the options advanced turn down look at apex to 1 or 2. More than 5 can lead to a feeling of understeer

then when setting up your car in game my wheel lock is about 20 to 25 depending on the car used...
 
Thanks Rupe

Seems to be a bit of minefield looking for wheel settings !

from what ive read and seen the dfgt is a good wheel you'l soon be up to speed with this game... ive only been at it a couple of years now... and i was a complete noob... I could'nt even install a game without help...

here Stuart's settings..http://www.racedepartment.com/forum/threads/need-help-with-my-g25-settings.45107/
it uses the same drivers and profiler as a g25 ...Software Version: 5.10.127
 
Paul Bennett

For the Logitech settings I recommend the settings Rupe uses.

As for the game ffb settings for DFGT I think the settings for G25 would work best as they are both gear drives. You can find the ffb settings for GTLegends in the .PLR file located in this folder:
GTL/UserData/*username*/*username*.PLR

Open the file in a text editor and look for the following settings and replace it with the following (but make a backup of the file first just in case):
FFB Device Type="4" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="1" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.07000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.30000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.75000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.70000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.25000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="1.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.0001500000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="-0.15000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.20000" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.40000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.02000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.09000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.02000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.50000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.70000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.30000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
 
I had a dfgt for 2 years and I used the default ffb In GT legends. 100% strength and medium effects in-game. In Logitech profiler I had overall effects strength at 100% and everything else at 0%. My rotation was at 360-450, just tweak your car's steering lock in-game to suit. Gtl has the best default ffb of any sim out there so really no need to tweak it in my opinion.

Also, reduce speed sensitive steering to 0 and leave all the other values at their default setting in controller options.
 

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