What Features would you like added most?

Ross Balfour

#99 | Roaring Pipes Maniacs
So after this purchasing this game, expecting it to act and perform like a beta.. and wow I was so surprised at how polished it is for just a 0.7 version. The game is at the stage now where we can start to really get a grip of what the game can be like at its best, and gives us a chance to see what else we would like to add.

There was a similar thread about cars to this one, but if this could be kept solely about the features of the game, rather than cars and tracks.

Some of my suggestions:

  • Night Racing: Obviously with the time setting system already in place here, I can see this being implemented rather easily, and it's really a must feature if the game focuses on GT racing.
  • Pitstops: I'd like to think this is a no brainer too, modern racing is so pit-stop reliant it would be a travesty if this didn't feature.. but I am extremely confident it will be!
  • Custom Race Options: It would be truly magnificent if we could see more customizable race settings for both on and offline racing. 3 Races, each with different point systems (which can be created by the user), one shorter race, followed by a longer race, reversed grid for race two etcetc.
  • Choosing Cars by driver, rather than just by model: This is only a small thing, but would be nice to be able to add cars to an offline race by driver name and skin, rather than just by model. Although I do like the way in which we can choose how many of each car we want in each race!
  • Fully Functional Safety Car: If this could be implemented for both off and online racing, it would be pretty sweet.
  • Dynamic Weather: Truly changeable weather, such as it starting to rain and it be wet on some parts of the track, and dry on others.
  • Save Server as Favourite: Meaning it's far easier to find than having to search through a list (Then again I have no idea what the online interface will look like yet)

Again I don't expect all of these to feature, but I was just getting the creative cogs turning. What about you all?
 
Wow, that is incredible! Though it's still lacking environmental interaction. Have a listen here,


You can hear how the sound interacts with the walls and other features that surround the track.

To get this quality of sound would be a dream come true for me :inlove:
 
Last edited:
Yeah, that's great - who needs all the expensive equipment, access to cars, etc., just hire one of these guys for a case of beer and let 'em go nuts! :) Better yet, teach more people to do it and have a full grid worth of guys making the sounds around your race rig!
 
Helmet view option would be nice. Loved it in Race 07.

race07shot419029664.jpg
 
I also want the Ferrari F50 at some point as well. It has one of the best sounding engines ever produced in a street car. Its not as loved as the F40 but I still have a special place in my heart for the F50 too.
 
Wow, that is incredible! Though it's still lacking environmental interaction. Have a listen here,


You can hear how the sound interacts with the walls and other features that surround the track.

To get this quality of sound would be a dream come true for me :inlove:

It would be hard without a canned effect, to calculate reverb precisely would require a lot of computation power which would mean more CPU overhead. A canned effect can do it, but it won't be as accurate since it would just be the same effect in that scenario no matter what variables change. I honestly think AC and Forza 5 are outstanding as far as sound quality goes in a racing game.
 

Latest News

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top