(w.i.p) Lola B12/60 Rebellion Racing

Pre release can be found here
==============================================================

What is new or changed in v0.99 (March 3rd 2015)?

- basic drag increased, so a little reduced top speed
- the range for the downforce is reduced, as it had too much of it
- new tire models for the slick and endurance tyre.
- improved some textures.
- added a new upgrade feature.

Enjoy!! :)

==============================================

What is new in version 0.95: (Jun 17th 2014)

- updated physics, car is softer, so more grip on the rear.
- centered the left rear brake disc.
- adjusted the tire change, refueling and driver swap times to more realistic ones.
- added new skins which were made by our member Joao Fernandes :thumbsup:

Still to do:
- static shadows on the template
- driver animation
- camera positions
- head position of the driver and the head...

==============================================

Update v0.92 (Jun 5th 2014):

- update the engine, which should now have the performance of the Toyota 3.4L V8 RV8KLM.
- the standard eye point is more forward.
- added an ALT skin from Rebellion Racing, so not everyone needs to drive a black car. :)

===============================================
Info:
After the Pescarolo 2008 LMP car I started working on my next model.
Again a prototype, this time the LOLA B12/60 used by Rebellion Racing in the FIA WEC.

Here some screenies of the WIP:
GRAB_033_zpsb1dfabd6.jpg
GRAB_036_zps4ca7f2e5.jpg
lola_b12-60_alpha10_zps77a8f5f3.jpg
lola_b12-60_alpha8_zps8659b6d7.jpg
lola_b12-60_alpha9_zps0ab9b021.jpg
lola_b12-60_alpha11_zps341c67f6.jpg


buttonboxcopy_zps79763c67.jpg

sneekpreviewwip_zpsf0684ac5.jpg


The work on the cockpit is almost done. Got some problems with the COCKPIT instance whichh doesn't seem to work. If that is done/fixed . I need to make the rpm leds on the steering wheel work and finally the lights, so night driving is possible too. :)

I have done some work on the sounds inside the cockpit, but I could use some help on that.
If someone could help me with that that would be very much appriciated and you will be in the credits.
The sounds need to be from a Toyota 3.4L V8 RV8KLM.
If you can help me, please pm me. :)

I am thinking about releasing this as open source aswell as soon as it's released.
 
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@Gijs van Elderen could you save the resized template in a "CS3 combatible" file format?

it dosen´t open.... thx!


If you are able to open Stefan's template you can resize it yourself.
- Select all layers. (just to make sure everything resizes)
- go to : Image > Resize > Image Size
- type in 4096 x 4096
click ok and it's done.:)

After you are done it's beste to resize the finished dds file back to 2048 if you want to use it as a alt.dds skin.

Creating a skin in 4096 and downscale the skin back to 2048 gives the best result if you use small text, lines or logo's. ;)
 
Did a few laps around COTA. Pretty much the same setup from Silverstone, but it is a bit edgey

/edit: I checked the results from last years WEC. Top speed is 2 kph more, laptime is still 1,8 seconds of the pole time from Nick Heidfeld, but I used a preset realroad, which was not well rubbered and some mistakes on the lap, so it should be very spot on to real world performance.

 
Last edited:
Update:
Working on the driver animation, which progresses slowly. Just got the biped into the the driver mesh. After that is finished nee to connect the "bones" to the mesh. Then I need to get the driver in the right position behing the wheel. Get the hand in the standard position and than make the animation steering left and right...... Pffffftttttt....
Will I ever finish this? :D


To do:
- driver animation
- centre the left rear brakedisc
- make the chassis "softer" as people complain about it being too stiff. :D
- get static shadows on the template (Sven is doing this)
- adjust camera positions

Not sure when the next version comes, but when it comes.....it comes... :D

Great skins @Joao Fernandes !! :thumbsup:
 
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I did some laps at Le mans last week.
Yes the car was very oversteery (rear is is too loose our American friends would say).
I set rear to min and stiffened front springs (and slow bump shocks a lot) to balance the grip. Also played with diff lock.
Top speeds were very high in Mulsanne straight with aero 1/1 but it was prob on the 10th attempt that I completed a lap. Braking zone for Mulsanne corner needed tip toes.
The Audi R18 is a pussycat compared to this one.
However with the suspension work done I discovered that this car is very sensitive to aero. Higher wing settings stabilised it a lot.
I'm going to work on this more but its a good setup challenge for sure.
My lap time is appr equal to my R18 lap but I spent a lot more time on that one.
Cheers again to Stefan for bringing this car to the community.
 

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