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v8 supercars 2016

Discussion in 'rFactor 2' started by =Fieldzy=, Oct 22, 2015.

  1. =Fieldzy=

    =Fieldzy=
    I'm not your brake! Premium Member

    Here are some screen shots of some cars. Won't be long now. I thank everyone for encouraging me to continue with this mod. ford.jpg volvo.jpg nissan.jpg holden.jpg
     
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  2. Nice work! I love me some V8 supahvroom!
     
  3. David O'Reilly

    David O'Reilly
    A bad quali means I can go forwards in the race.

    Yes , bring it on.
     
  4. Thank you for working on this.
     
  5. =Fieldzy=

    =Fieldzy=
    I'm not your brake! Premium Member

    rf2-11.jpg GRAB_173.jpg GRAB_183.jpg Getting closer
     
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  6. =Fieldzy=

    =Fieldzy=
    I'm not your brake! Premium Member

    All cars in now. Just some final touchup to be done. rf2-merc-2016.jpg rf2-holden-2016.jpg rf2-volvo-2016.jpg rf2-fgx-2016.jpg rf2-nissan-2016.jpg
     
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  7. =Fieldzy=

    =Fieldzy=
    I'm not your brake! Premium Member

    watch this space
     
    Last edited: Feb 18, 2016
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  8. =Fieldzy=

    =Fieldzy=
    I'm not your brake! Premium Member

    Here are the cars in action.

     
  9. Dave R

    Dave R
    Premium Member

    Super pumped for these!!
     
  10. =Fieldzy=

    =Fieldzy=
    I'm not your brake! Premium Member

  11. Nice mod, but the skins really need work. All of them look so flat and has no depth to it. :(
     
    • Agree Agree x 1
  12. Gijs van Elderen

    Gijs van Elderen
    Premium Member

    @=Fieldzy= ,

    Bake some ambient occlusion or light baking to texture with your 3D modeling program and use it in the skintemplate. There are tons of tutorials on youtube. It will give the body more depth and will show off you 3D work better. ;)

    And an undertray shadow would be nice too. I think the undertray shadow of the ISI nissan GTR would do the job. Just copy the the undertray shadow.gmt in your project and add the undertray shadow line in the .gen file. (You might need to adjust the size of the poly plane to fit it eith the car)
    The effects is that the car is more connected to the road and not hovering on track.

    I did this with the undertray shadow with the little miniville car. I used the panoz road car undertray shadow. It's not that hard to do and the differance is magical.

    Keep up the good work! :thumbsup:
     
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  13. =Fieldzy=

    =Fieldzy=
    I'm not your brake! Premium Member

    Thanks Gijs,
    I am working on the undercar shadows and a couple of other items. I have put those items in the read me beta file that was included in the zip file.
    Thanks for the input this is my first mod so still learning at the ripe old age of 50 so any help is appreciated.
    Thanks
    Paul Field
     
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  14. Gijs van Elderen

    Gijs van Elderen
    Premium Member

    @=Fieldzy=

    Just baked my first ambient occlusion map. :)
    It's for a track building. But just to show the differents. (and a bit showing off :whistling:)

    Schermafbeelding 2016-01-03_1.jpg Schermafbeelding 2016-01-03_2.jpg
     
  15. William Wester

    William Wester
    Premium Member

    I like the FVR V8 Supercars, how are these different?
     
  16. =Fieldzy=

    =Fieldzy=
    I'm not your brake! Premium Member

    Try them to find out, and remember these were built by only 2 people and it is our first.