• So long as all your wheels are pointing in roughly the same direction, you should be fine.
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using track editor for flight simulation

Discussion in 'Bob's Track Builder' started by amigoface, Mar 28, 2011.

  1. amigoface

    amigoface

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    hi

    is it possible to adapt the track builder to make models for flight simulations
    that include runways/ taxiways ... and such objects

    then export the result to a 3d model software like blender for more modeling and texturing


    thanks and good day
     
  2. Dzalud

    Dzalud

    Messages:
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    yes it's possible - you can export your project in directx (X files) and import these files in 3DS max with PandaXport ..or other importer for this files :)
     
  3. amigoface

    amigoface

    Messages:
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    good ...

    one remaining question :

    - does the exporter export the complete track, i mean 3d models/textured/.... etc ?
     
  4. martinez

    martinez

    Messages:
    745
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    Some free versions of 3dSimed can't import .X files. You can then export the track to rFactor and import gmt's. You will recognise track, terrain, walls, objects and S-objects by file names. The other way is to export in parts - especially objects - you would have to delete some of them from btb temporarily to avoid quesing which ones you take. 3dSimed recognises textures, but for using them later in Max, I suggest to name the textures in 8.3 format at the beginning.
     
  5. martinez

    martinez

    Messages:
    745
    Ratings:
    +14
    I just got the message from the good people that it's 100% better to import from rFactor gmt's - this way you can repair broken strings from materials in Max! When you import .X to 3dSimed - it's a trap... :)