Hi all
I have been using BTB for just over a year now, mainly mucking about to see what I can do with the Program's features...
Anyway, I figured that it's about time I started a proper project, so here we go:
UNDULATING FOREST
Sorry about the name, with so many fictional tracks floating around it's hard to come up with new names
This is my first public BTB Project, and I am still learning so constructive criticism is appreciated
Description from ReadMe:
This is my first publically-released track for rFactor, or any racing sim/game for that matter. It is a fictional hilly course with sweeping bends, a reverse-corkscrew and a long, fast pit straight. I have 'borrowed' corners from many racetracks including Dijon-Prenois (turns 2-3), Brands hatch (after the first chicane) and Catalunya (after the corkscrew). It is great fun in both GT cars and Historic and Classic racers. As I said at the beginning this is my first public release so do not be too harsh as I am still learning. Constructive criticism is very much appreciated!
==========
Download v0.1: v0.2 NOW AVAILABLE - LINK AT POST #5
v0.1
Initial Public Release
- Base 'GP' Layout only
- No Trees, walls, etc. Just track and approx. 80% of kerbs
To-Do/Known Issues
- Trees. It's a forest track but the forest is yet to grow.
- No walls or anything similar.
- Only 20-30m terrain either side. Try to stay on the track or you may fall off!
- Other layouts yet to be done (club circuits, maybe rally cross)
- BTB stock AI - Not that good but they are reasonable
- much more... it's only v0.1... probably could've called it v0.0000000000000001 tbh...
==========
Screenshots: v0.1
YouTube vid coming soon...
==========
Constructive criticism will be much appreciated
I also mentioned in the ReadMe that I am looking for someone to convert to the SIMBIN Titles if they wish... PM me or post here if you are interested...
FerrariMan96
I have been using BTB for just over a year now, mainly mucking about to see what I can do with the Program's features...
Anyway, I figured that it's about time I started a proper project, so here we go:
UNDULATING FOREST
Sorry about the name, with so many fictional tracks floating around it's hard to come up with new names
This is my first public BTB Project, and I am still learning so constructive criticism is appreciated
Description from ReadMe:
This is my first publically-released track for rFactor, or any racing sim/game for that matter. It is a fictional hilly course with sweeping bends, a reverse-corkscrew and a long, fast pit straight. I have 'borrowed' corners from many racetracks including Dijon-Prenois (turns 2-3), Brands hatch (after the first chicane) and Catalunya (after the corkscrew). It is great fun in both GT cars and Historic and Classic racers. As I said at the beginning this is my first public release so do not be too harsh as I am still learning. Constructive criticism is very much appreciated!
==========
Download v0.1: v0.2 NOW AVAILABLE - LINK AT POST #5
v0.1
Initial Public Release
- Base 'GP' Layout only
- No Trees, walls, etc. Just track and approx. 80% of kerbs
To-Do/Known Issues
- Trees. It's a forest track but the forest is yet to grow.
- No walls or anything similar.
- Only 20-30m terrain either side. Try to stay on the track or you may fall off!
- Other layouts yet to be done (club circuits, maybe rally cross)
- BTB stock AI - Not that good but they are reasonable
- much more... it's only v0.1... probably could've called it v0.0000000000000001 tbh...
==========
Screenshots: v0.1
YouTube vid coming soon...
==========
Constructive criticism will be much appreciated
I also mentioned in the ReadMe that I am looking for someone to convert to the SIMBIN Titles if they wish... PM me or post here if you are interested...
FerrariMan96