• "Mwoah" - Kimi Räikkönen
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Misc UIData 1.0

aysberg's HD Hud for rFactor (GSCE modified)

  1. Angelq117

    Angelq117

    Messages:
    176
    Ratings:
    +84
    Angelq117 submitted a new resource:

    UIData - aysberg's HD Hud for rFactor (GSCE modified)

    Read more about this resource...
     
  2. roby13

    roby13

    Messages:
    381
    Ratings:
    +49
    solid work. thx
     
    • Like Like x 1
  3. Greg Latty

    Greg Latty
    Premium

    Messages:
    894
    Ratings:
    +269
    Ive been running this UI for a while now. I love it. Thanks for adding the wheel rotations. I have a quick question. I have quite a few mods installed and the UI starts to get really low fps when viewing the cars. anyway to boost the performance of the UI?
     
  4. Angelq117

    Angelq117

    Messages:
    176
    Ratings:
    +84
    Pleasure. Best solution I can think of is creating a separate rfm file for each mod. So that you don't see all the cars, but merely the ones selected. At this stage GSC usually throws all custom mods together in the Reiza5.rfm if I am not mistaken.

    Will get back to you on that one. Maybe I can try and develop an easy rfm creator or something using Delphi.
     
  5. Greg Latty

    Greg Latty
    Premium

    Messages:
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    +269
    Yah when i go into the separate rfms its fine. It just when i have it showing all cars that it runs slow.
     
  6. Rixamus Hart

    Rixamus Hart

    Messages:
    87
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    +22
    Would anyone care to show a picture of what it looks like? Or is it just options and no I.U graphic changes? Thanks :)
     
  7. David Cordell

    David Cordell

    Messages:
    249
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    +78
    Basically it's a clean, tabbed interface which is easier to navigate.

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Nov 25, 2014
    • Like Like x 2
    • Beer Beer x 1
  8. Rixamus Hart

    Rixamus Hart

    Messages:
    87
    Ratings:
    +22
    Thank you David, much clearer now.
     
  9. OLIMPUSF1

    OLIMPUSF1

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    +0
    hello. great interface !! but on the set you can add the regulation sized rear brake disc? which is only regulates the front and is necessary to regulate the two discs.

    thanks and regards
     
  10. beto20a

    beto20a

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    Crash in GSCE 1.3 :(
     
  11. Greg Latty

    Greg Latty
    Premium

    Messages:
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    Ratings:
    +269
    same here. everything is fine until I hit start in the pit menu
     
  12. David Cordell

    David Cordell

    Messages:
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    +78
    It's still working fine for me with 1.3
     
  13. Greg Latty

    Greg Latty
    Premium

    Messages:
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    Ratings:
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    question is it crashing with official cars too. Mine works with official cars. only my mod cars car causing the crash

    EDIT: nevermind, its happening on official content as well.
     
    Last edited: Mar 29, 2015
  14. Thug-Life

    Thug-Life

    Messages:
    868
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    +234
  15. Greg Latty

    Greg Latty
    Premium

    Messages:
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    i think that might be the same one i have.. Im using the non steam version
     
  16. Thug-Life

    Thug-Life

    Messages:
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    +234
    I have 2 intallations, one on Steam a another non-Steam. The non-Steam version (lite made by me) is for testing mods and today is crashing. I don't now why.:(
     
  17. Greg Latty

    Greg Latty
    Premium

    Messages:
    894
    Ratings:
    +269
    I have a vanilla non steam with no mods and that one works fine. Its my modded version that crashes. When I get home from work I'll test my mod folder with the default ui and see if I get the same results
     
  18. Greg Latty

    Greg Latty
    Premium

    Messages:
    894
    Ratings:
    +269
    Ok I figured out my issue. It was the spotter addon I installed. I guess it isnt compatible with the latest update. Not sure if this is the same issue for you guess but i figured Id share.
     
  19. beto20a

    beto20a

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    17
    Ratings:
    +0
    The Reiza could make a interface with car upgrades
     
  20. Lancey

    Lancey

    Messages:
    124
    Ratings:
    +7
    Has anybody got this to work with GSC v1.31. Tried to get it to work but just defaults back standard uidata.