It is not complicated guys.
Okay first things - I experimented with loads of different alternatives and really struggled, drove me up the wall a million times, turned out we had a fault in our tyre files that stopped me another million times. Once that was negotiated then it was plain sailing.
First off your tyre GMT's should have a material name of TREAD
You want 5 materials although you may not need that many. You need to have the animation set to EVENT in simed. 0,1,2,3,4,5 is the animation.
In our case we had the base graphic VE_Tyre.dds - this one was a soft tyre with the painting on it. The next one was VE_Tyre00.dds which was a duplicate of the previous. Next tyre is our hard tyre. This one has no stripe or anything and is VE_Tyre01.dds, the next one in our case is teh WET tyre which we called VE_TYRE02.dds. Now what I did was create all 5 graphics and painted a number on the side for testing so I could see which one was being called. I only use the the first 3 files therefore my animation could be 0,1,2 but to be on the safe side I put all of them in.
Anyway the secret to the whole thing is quite obvious now.... its the same as in F1Challenge. The tyre naming. In your tyre file you have [COMPOUND] like this below
[COMPOUND]
Name="Soft Compound"
That is the secret - I would presume the tyre compounds are hard coded and it will look for those. In our case our Hard tyre is called Dunlop Control - well I have to call it "Intermediate Compound", my Dunlop Sprints are now called "Soft Compound". When I used Hard Compound it continued to use the tyre with the graphic which indicates our soft tyre. Maybe you could experiment here but I think you'll find that the Dry Tyres in the old F1C had the same graphic and then the Intermediates a different one the Wets a different one again.
Your choices for all these compounds will be
Name="Hard Compound"
Name="Soft Compound"
Name="Intermediate Compound"
Name="Wet Compound"
Name="Monsoon Compound"
The only other thing I did was made a slight change to the HDV file
TireCompoundSetting=0 // This was what I had
FrontTireCompoundSetting=0 // This is what I added, not sure if it was needed or not.
RearTireCompoundSetting=0 // And this.
Hope that helps.
Cheers
Jeremy
FlashQld - FVRFactor.com