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Tree shadow

Discussion in 'netKar PRO' started by Sérgio Marques, Jan 18, 2011.

  1. Since a few time ago I have this tree shadow appearing some times on the car and there's no tree around.


    First I thought it came from one of those tracks that have one "skybox" folder, but I look for those that have it and replace the "sky" files, but that shadow just keeps appearing.

    Any ideas?
  2. Andrew Scott

    Andrew Scott
    Virtual Hoon! Premium

    Hey Sergio, I noticed the shadow aswell mate, decided to ignore it, and hope for a fix in v1.3
  3. That's not a shadow, that's a cubemap - usually generic, so you may see reflections that aren't 'there'
  4. Andrew Scott

    Andrew Scott
    Virtual Hoon! Premium

    Hmm, thanks Ryan, I also noticed them viewing my paint job while in the pitbox @ Suzuka, is there a way to clean them up?
    Or best to just ignore them?

    Attached Files:

  5. Cubemaps are generic, they give the reflection it's shine and movement, cubemaps are usually applied to a car (only one per material), so if you're on a track without a tree then it's tough :D. You can change cubemaps but then you'll be stuck with buildings where there are none, so it's a no win situation ;)
  6. Ok, thanks Ryan for the information.
  7. If dynamic reflections make it in in V1.3 this should go away.
  8. LOL that looks freaky. hehehe :D
  9. Thanks adriecoot, I try those files and the tree has gone, but the shadows in the front of the car also gone. So I just keep it.
  10. ok cool.. lets hope we get real time reflections on the next release.
  11. Andrew Scott

    Andrew Scott
    Virtual Hoon! Premium

    Okay, I downloaded and applied the clean dds as suggested by the link on page1, and my tree reflections are gone, as you can see in the before n after pics.

    nkScr_FormulaKS2_Suzuka_PitBox Tree shadow 2.jpg nkScr_FormulaKS2_Suzuka_No trees.jpg
    Before >>>>> After

    Doesnt seem as glassy/reflective but atleast the TREES are gone.
    It's dead easy to do, download emaps, rename emaps_glassy to cube, backup original cube in nKP texture file, then copy NEW cube to texture file and allow to over-right and your done, see ezy peezy.
  12. glad it worked mate
  13. Andrew Scott

    Andrew Scott
    Virtual Hoon! Premium

    While pondering this reflection issue, I remembered a while back some new cubemaps where released for rF by GSMF Alien and 6e66o, after investigating the files I renamed the high reflection DDS to cube, inserted it into nKP textures and now I have a high level of reflection again, without the trees.
    If anyone wants the files, you can get them here


    Edit: had issues with the link, fixed now.
  14. Thanks Andrew, I will try it, because without the reflections it don't feels right.
  15. Andrew Scott

    Andrew Scott
    Virtual Hoon! Premium

    Hiya Sergio, I forgot to mention in my earlier post :redface: the file I used was MORE_SHINY_car-cube-dx9 by 6e66o.

    I did find a small tree reflection, but I could only see it from the right side facing the car at about 45*, atleast the High reflection is better.:)
    here's a pic or 2
    nkScr_FormulaKS2_Suzuka_ reflection_Small tree image.jpg nkScr_FormulaKS2_Suzuka_new cubemap_Very Shiny.jpg
    you can see the tree in the 2nd pic behind the nK or just above the P in 1st pic.