Hi all, I'm having some issues with shadows objects in geometry.ini. It looks like that : The shadow object is closed & composed of 3 primitives (2 cylinders + 1 cube) which wraps perfectly my "my_track_ads_1.dof" collision object. Shader/material is set correctly for both & I also tried playing with the extrude value, still I can't see my shadow. Stencil Bits is on + projected shadows too in racer.ini + in special.ini gfx.shadows.intensity_projected is set to 0.5 & works well for my F430 GTC shadow object. I'm wondering if "shadow_ads_1" is correct, maybe it's the reason.... Any help is welcome !