Touring Car Classics, Ibarra and Metalmoro AJR Confirmed for AMS

Paul Jeffrey

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Automobilista Touring Car Classics.jpg

Reiza Studios have released a new Automobilista roadmap update, with plenty of interesting information and upcoming confirmation of new content.

You can read the full July Development Roadmap post below:

Greetings everyone! We´re back with another Automobilista Development update. After skipping june, there is a lot of good news to share this month :)

To begin with we´ll be sharing a little more detail about the main features from the recently released v1.4.5, before moving on to the exciting new things due to come up next!

Stock Car Brasil 2017
AMS V1.4.5 has seen the long-anticipated addition of the new 2017 Stock Car Brasil season, featuring the new Chevrolet Cruze bodywork, along with all 30 drivers & liveries from the current season. The Curvelo race track (aka Circuito dos Cristais) which debuted in the series last year has also been added - both the longer layout raced in 2016 as well as the shorter version raced for the very first time just a week ago.

The new update also features revamped Push-to-Pass rules & functionality. Push-to-pass plays a big part in the dynamics of a real Stock Car race, so it was crucial point to get this right in the sim - as per 2017 rules, activating P2P lifts the engine restrictor of the 5.7L V8 engine which equips all cars from 62% under standard operation to 100%, giving the car nearly 100HP extra for 16s. Also per 2017 rules, drivers can´t activate P2P in the 1st lap, and there is a 5s delay between hitting the P2P button and the actual boost kicking in, increasing the strategical dimension of this feature.


The AI will also use P2P now to overtake or defend against other cars - also a new feature from v1.4.5.

AI Developments
We´re still pushing hard to further develop the AI, and in AMS v1.4.5 we have delivered another batch of substantial updates - the more important of which impacts how they assess risk and decide whether to go for an overtake, addressing the age-old issue which would lead them to often hesitating and backing off on straights rather than pulling alongside to overtake.

Other more incremental improvements to their behavior have also been made, such as getting the AI to be more disciplined rejoining the track after a spin and no longer drive into oncoming traffic:

There are still some remaining rough edges to polish and important improvements we want to cover before we call it a wrap on AI for AMS, but generally speaking we feel the AI in v1.4.5 is a substantial step forward, and it´s gradually edging closer to something you can legitimately compete against in any condition.


Track Updates
Several tracks have had terrain & road texture updates in AMS v1.4.5 to bring them up to the standards of more recent tracks, and the brazilian tracks have been updated to include the modifications made since the 2015 season.

Gamepad support
In between developing the new circuit and updating several older tracks, @Alex Sawczuk also found the time to take a stab at revamping the damping system for digital & gamepad controllers. As a result, Automobilista v1.4.5 has become a lot more fun and accessible to users without a steering wheel - turn on a couple of driving aids and it should provide as good a time, and a more rewarding driving experience than your average console racer :)

Surround sound
Some great news also in the audio front as after a couple of hard working months @domagoj Lovric is very close to cracking surround support - we´re confident we´ll have something to test soon and we´ll be able to merge it in for release until v1.5.

The experience with 5.1 sound is a significant step up from the current stereo - having aural feedback from your opponents approaching and getting beside you, your engine from the back while wind is blowing from the front makes for a much more immersive experience.

Metalmoro AJR coming to Automobilista
We´re happy to confirm we´re extending our partnership with Metalmoro & JLM Racing to bring their new, impressive-looking AJR Prototype to Automobilista:

Automobilista Metalmoro AJR .jpg


The AJR is a result of a partnership of the JLM Racing team with Metalmoro, ambitiously conceived to become the most accessible, high performance prototype in the market. Powered with a 600HP Honda K20 Turbo engine, weighing just 820 kg and featuring purpose-crafted aerodynamics, it is expected to achieve LMP2 performance and perhaps even more. While the car is still in development, it is already setting the pace in the local endurance series whenever owner & driver Juliano Moro has taken it to the track.

The Metalmoro AJR will be added free of charge to the base game. We´ll be working very closely with JLM on this one, as the team will be supplying CAD model, CFD data and track telemetry so we have as accurate as possible representation of the car in the sim. Should make for a very fun ride!

Next Track - Ibarra
As mentioned in the last dev update, the track team is now working hard on the development of Autodromo Yahuarcocha in Equador, aka Ibarra. The development priority was switched to finish Curvelo so that it could make it in with the Stock Car 2017 season release, luckily Ibarra development is quite far along and should be ready to hit Beta within the next couple of weeks.

This old-style track features some of the most beautiful scenery to be seen in a race track. @ilka is leading development of this one and really bringing his A Game on it as the previews below hopefully illustrate:

Automobilista Ibarra 1.jpg
Automobilista Ibarra 2.jpg
Automobilista Ibarra 3.jpg


Ibarra will also be added as free content to the base game, expected for the next major update towards the end of August.

Next DLC - Brazilian Touring Car Classics
The next DLC pack is also expected to be released towards the end of august. As hinted at a few times before, this pack will bring a combination of classic Brazilian touring car series to Automobilista - based on the old "Hot Cars" series from the early 80s as well as other single and mixed-class modern series featuring such classic cars will be represented in the sim. More details on this in the next dev update, but here´s a preview to whet your appetite :)

Automobilista Touring Car Classics.jpg


That covers it for this month - there are a couple of news still to come, but those are topics for our next, and possibly last AMS development update :)

We´re now racing towards a couple of final updates to bring AMS to version 1.5, which will represent the finish line for Automobilista development. While the temptation is always high to keep going a bit further and do this or that more, we´re generally feeling pretty happy with how it´s final form is shaping up, and believe it should be both a great base for us to continue enjoying over the months to come as well as a great foundation for us build on towards what will come next. We hope you are enjoying the ride as much as we are!

When we spoke with @Renato Simioni post version 1.4.5 release, Renato was full of praise for the new update and happily shed some further light on what is included in the new build, and what can be expected to come to the sim before development wraps up for good over the next couple of months:

"V1.4.5 update 2017 update features the new Chevrolet Cruze bodywork, along with all 30 drivers & liveries from the current season. It also adds Curvelo as a new track debuted in the last season, along with Velo Cittá and Buenos Aires as Stock Car venues (those tracks already featured in the sim). The series has a growing international profile and with new administration for the 2017 season, it should only continue to expand.

V1.4.5 brings other substantial updates - the AI has been substantially revamped and provided a fierce challenge now, no longer hesitating to pass the player or other AI cars. Several tracks have had terrain & road textures updates to bring them up to the standards of more recent tracks, and the Brazilian tracks have been updated to include the modifications performed since the 2015 season."
Automobilista is a PC exclusive racing simulation from Reiza Studios, available via the Steam network.

Don't forget to check out the Automobilista sub forum here at RaceDepartment to keep abreast of the latest news and discussions with regards to the simulation. We have a massive mod database where you can check out and download a selection of cars, tracks, skins, apps and other such third party content, plus of course we host some incredible club racing events on a regular weekly basis. If you want to become involved in the action yourself, check out the Automobilista Racing Clubs and Leagues sub forum and sign yourself up to a race today!

What do you think of the latest development roadmap? Pleased to see the new content planned for the sim? Has AMS met your expectations now development is nearing it's conclusion? Let us know in the comments section below!
 
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That is one great looking track. I raced iRacing for a few years, but timing was always off and it was hard to get races. Then I saw Game Stock Car Extreme, and tried it. No stuttering, and finally an AI that was fun to race against. Its only gotten better and better. I used to use RF2 as well, but the cars just didn't seem quite right. iRacing and RF2 are pretty much gone now. They were replaced by something far better. The ai is amazing, so much so I have to turn it down now, so I can still keep up.
I hung on to GPL so long I just couldn't bare to let it go. I have a feeling I'll be hanging on to AMS just as long, its a classic sim.
 
Maybe I am missing something and by the way, I love AMS. Is there going to be some semblance of a career mode or some type of season scheduled that is much easy to use then what we have now? Man, that is all that is missing from this sim. Note, I am only a single type player with sometimes going on line but not much. Man, I hope this can be done or if not for the next version coming this year or next?

Thanks Reiza, you guys are doing a great job!
 
Maybe I am missing something and by the way, I love AMS. Is there going to be some semblance of a career mode or some type of season scheduled that is much easy to use then what we have now?
Thanks Reiza, you guys are doing a great job!

As far as we know, nothing more evolved than the Custeam Championship Tool is planned for AMS.

Though, with the latest AI developments and this tool, I think AMS is now a pretty good offline, single player experience.
 
Maybe I am missing something and by the way, I love AMS. Is there going to be some semblance of a career mode or some type of season scheduled that is much easy to use then what we have now? Man, that is all that is missing from this sim. Note, I am only a single type player with sometimes going on line but not much. Man, I hope this can be done or if not for the next version coming this year or next?

Thanks Reiza, you guys are doing a great job!

RF2 log analyser can be used too
 
This doesn't compute... AMS has the best full-time detailed ffb and very convincing physics, so I'm wondering what controller u used?
thats the issue, you think like a computer and not like a human. I know this might be a bit hard to fathom but I dont like the feel of AMS, doesnt matter if its more realistic or detailed or sounds better hell i can get over the graphics. I just dont enjoy it and im not in this genre so i can get to the highest state of accuracy. I do it for fun and I dont enjoy AMS simple as that. I respect its accuracy in all departments but that doesnt make me enjoy it
 
thats the issue, you think like a computer and not like a human. I know this might be a bit hard to fathom but I dont like the feel of AMS, doesnt matter if its more realistic or detailed or sounds better hell i can get over the graphics. I just dont enjoy it and im not in this genre so i can get to the highest state of accuracy. I do it for fun and I dont enjoy AMS simple as that. I respect its accuracy in all departments but that doesnt make me enjoy it
That's okay, there's plenty of simmycade blockbusters u can drive... No wait, the computer is doing the bulk of the driving.
 
I was called a sim-cader once.:( Ruined my life that did. I still have nightmares about it to this day. It's cruel and not warranted. No one should ever have to go through what I went through after being called a sim-cader. I needed psychiatric help from the Simaritans. Some folks don't realise how much hurt is caused by being associated with simcadia. :cautious::cautious:



:D
 
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Which was never part of the discussion. You just jumped to the conclusion that if he doesn't like AMS he must obviously only like simcades, and in the sim-world we all know that's a form of insult.

NO, that's just your opinion.
I don't like simcades as they're pointless and usually have BOTH physics and ffb issues, but if someone else likes them that's cool, but I don't want to pretend there's no difference between pcars and AMS for example.
 

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