• You don't get fast in order to take part in club races, you take part in club races to get fast!
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. #GiveAwayFriday. Win a copy of F1 2017 - The Game. Click here to join.

To many lines point

Discussion in 'Bob's Track Builder' started by marneus_the_boss, Oct 27, 2010.

  1. marneus_the_boss

    marneus_the_boss

    Messages:
    20
    Ratings:
    +2
    Hi all
    I need your help, when i make my track (5km), the fastline point are too many and move them manually make me waste a lot of time.
    There is a Solution to reduce automaticly fastline points?

    Thanks to help me.
     

    Attached Files:

  2. R Soul

    R Soul

    Messages:
    958
    Ratings:
    +190
    You could add a very small closed loop track, clear the AIW data and then append just the short track, then drag the points to the main track, using ctrl click to add new points where necessary. The problem with manual adjustments is that it's easy to create sharp kinks that a human would ignore, but that the AI will slow down for, so test it thoroughly.
     
  3. marneus_the_boss

    marneus_the_boss

    Messages:
    20
    Ratings:
    +2
    Thanks R Soul, that work^^.
    But now even if i put just a circle with 3 line point, the soft make a long long time to respond before move the point. A lag impression.
     
  4. R Soul

    R Soul

    Messages:
    958
    Ratings:
    +190
    That's probably because it's a long track. By the way, are you aware that your track is a rude shape?
     
  5. FerrariMan96

    FerrariMan96

    Messages:
    1,072
    Ratings:
    +134
    You could also do the AIW with isi's AIW editor. I don't use BTB AI any more... only for basic things like sectors etc