hi all,
i am new to BTB and would like to ask if anybody can give some tips on how to go about to design a track. maybe break it down in phases and give tips on the phases? e.g. use GE to plot (which i have learned to do after many hours of surfing the net) but use as many/ little as possible nodes; first complete the track width then cambers; complete the track in FULL before starting with terrain) ect.; ect.; ect.
i have spent many hours on my first track (for GTR2) but progress is slow and in fact i have started over from scratch many times - as there is no "rule book" on the possible best way to do it:frown:.
a short list of suggestions of how to go about the designing of a track will help so much!
many thanks,
stadow
i am new to BTB and would like to ask if anybody can give some tips on how to go about to design a track. maybe break it down in phases and give tips on the phases? e.g. use GE to plot (which i have learned to do after many hours of surfing the net) but use as many/ little as possible nodes; first complete the track width then cambers; complete the track in FULL before starting with terrain) ect.; ect.; ect.
i have spent many hours on my first track (for GTR2) but progress is slow and in fact i have started over from scratch many times - as there is no "rule book" on the possible best way to do it:frown:.
a short list of suggestions of how to go about the designing of a track will help so much!
many thanks,
stadow