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Things I'm still missing in R3E

Discussion in 'RaceRoom Racing Experience' started by Heppsan, Oct 2, 2014.

  1. This is features I really loved about Race 07, and truly hope will be implemented in R3E as well!! (embedded some screenshots from steam)

    Customizable single player championships:

    Totally wrecked cars on the side of the road:

    Flat Tires and other mechanical failures, like engine blowout, aerodynamic and suspension problems:

    Dirt, wear and insects on the windshield:


    Weather effects like rain:

    Sparks when car chassis touches the road on low cars:

    Those features along with some fine tuning and more tracks / cars like:
    Circuit Dijon-Prenois
    Road America
    Brands Hatch
    Road Atlanta
    1970 Chevrolet Camaro
    1971 Opel Commodore GS 3001
    Ford Capri RS
    Escort RS
    And maybe an STCC pack. ;)

    Then this will be everything I want of a racing game!!
    No need for anything else, and I will most certainly stop my subscription with iRacing.
    Last edited: Oct 7, 2014
    • Agree Agree x 9
    • Like Like x 2
  2. Msportdan

    @ Simberia @Simberia

    I agree with your whole post
    • Like Like x 1
  3. I don't know why, but I have a soft spot for the old Montjuic Park Track... but I guess I'll never see that outside of rfactor 1.

    But I literally would rip my heart out for a Group C package, that's for sure.
  4. Well you will see it in Grand Prix Legends - the track was converted for rFactor from GPL. There are also conversions for Simbin games such as GTR2.
    • Like Like x 1
  5. Kenny Paton

    Kenny Paton
    Backmarker Champion 2015 & so far this year. Staff Premium Member

    There's also a Group C mod as well for GTR2.
  6. And the Group C mod also was converted for rfactor 1. But okay, I should add that I want to see all of this in AC, rf2 or R3E, in professional Quality.
  7. Emerson Meyer

    Emerson Meyer
    Keep Fighting Premium Member

    I don't think those features will be forgotten. They just can't be.
    The question is when they will be implemented.

    I would like to see this before the release of tons of new cars.
    • Agree Agree x 2
  8. I'm with you on this, and I really hope it will be implemented!

    That they added single and multiplayer the last patch, and adding different time of day with some other features to the next indicates that they are on the right track!

    I can understand that they want to put out more content to secure a steady income.
    But we already have a great deal of content.

    They could make smaller content updates with only some extra car, or different liveries for classes with few cars in them on following patches.
    And instead really focus on those key features that will make R3E stand out among the other sims!
    I also think this would reverse negative minded, and draw new players to the game.
    • Agree Agree x 1
  9. Looks like Pcars will be the perfect game for you.

    It will take a while before RRRE has all these features and cars/tracks included
  10. They should include possibility to do car-specific control settings, just like in iRacing. Now you can't have separate assigned controls when some car needs ie. paddle shifters and other stick. You have to change assignments every time before driving. Then they still haven't solved double shift problem with some seq.shifters.

    And there really should be possiblity to use DTM cars on other than just DTM-track also, it's stupid that I can't hotlap ie Laguna with DTM cars.
  11. James Cook

    James Cook
    Marcas fan

    The DTM thing is a licensing issue. That's been clearly explained elsewhere. Don't blame the devs for that one.
    • Agree Agree x 1
  12. I haven't noticed any double shifting other than in the damage model.

    Had been nice if some customization saves on that specific car.
    For my part it's the field of view, I use different fov setting for almost every car.
    And if you go straight into a multiplayer race with wrong fov, you are pretty much toast..

    Like James said, it's a license thing with DTM.
    Thats why you can't use DTM content in R3E and vise versa.
  13. Hopefully someone make some kind of mod which frees DTM's to other tracks too.

    About those dshits, many ppl who have Frex Shift+ sequental has that problem. Problem in RRE is that you can't adjust values from .plr-file. like you can in rF/rF2/GSC etc:

    Repeat Shifts="4" // 0 = no repeat shift detection, 1 = detect and eliminate accidental repeat shifts within 100ms, 2 = 150ms, 3 = 200ms, 4 = 250ms, 5 = prevent shifting again before previous shift is completed

    In those sims you can change value there, 4 seem to be perfect setting for me. But in this I can't adjust this cause plr is crypted. Of course if someone tell me how to decrypt plr situation would be different.
    Last edited: Oct 4, 2014
  14. I don't see how they could mod it, but who knows.
  15. It's illegal hacking, not modding.

    The Sector3 guys are all sim racers and they want nothing but the same, lets wait and see what they can do about it.
    Last edited: Oct 4, 2014
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