The rise and possible fall of iRacing

Brief history on the Service:

iRacing started out in 2004 by John Henry and Dave Kaemmer. John is a co-owner of Roush-Fenway Racing for those who aren't aware, and so he was able to provide financial backing that has never really been seen before in sim racing. Combine that with the experience of Dave Kaemmer who has competed in the Skip Barber Championship in real life, and is the mastermind behind such sims as GT Legends, and you can expect top notch results. Finally an able developer has virtually all the time and money they need to create the ultimate sim experience. In a period from 2004-2008 iRacing consisted of lots of R&D and closed testing, some early members became part of the testing early on with most early testers joining in 2007 through connections in the sim world. In mid 2008 iRacing was open to the public but through invites only, then released fully to the public later on in the year.

The stage was set nicely, a huge amount of hype and community buzz had set iRacing above all other racing sims, before it was even released. Laser scanned tracks, cars being measured, weighed, and scanned for perfect accuracy. From a scientific point of view it was very hard for people to argue with what iRacing was doing, they were miles ahead of everyone else. They also have a 10 year plan, and a $20million investment from John Henry which they boasted through advertising and shameless plugs in the sim community. It was a good move by iRacing to let people know how serious they were early on, if they didn't there is no way they would get away with charging what they do for their service.

iRacing has a model that is unique to racing sims, but not unique to the gaming world. To use the service you must be a member, which requires you to purchase one of their monthly or annual membership packages. With the membership you get access to limited content, at first it was only a few cars on the Oval and Road side, with a handful of tracks. If you wanted some of the faster cars or more tracks, those would have to be purchased individually. People were so excited about the sim, they did not care much to argue with the plan, they did not mind that they owned none of the content, and were only purchasing access to them when their membership is in current status. If you stop paying to access their service, you lose all access to the content you have purchased. How do they control this? It is simple, the only way you can use the service is through an internet connection with a compatible browser. There is a large program installed on your PC, however you cannot access it unless you are logged in securely through their website. This helps them to keep control and monitor all things that happen in the sim.

This type of service is very controversial, but with the level of professionalism that iRacing was trying to achieve, this was the only way to go for them. By controlling things through an online browser, they prevent people from running modified versions of the game, which could include hacking the physics, or any other type of manipulation. That does not mean iRacing has been free from hackers though, there have been reports of cheats that have been used, patched, with the users who cheated banned, and no refund given. By controlling the sim in such a way, iRacing was able to display itself as a professional service, where people can compete fairly worldwide against their peers, 24 hours a day, with a full time staff of stewards and developers constantly monitoring and updating the service.

They ran ads showing professional drivers giving testimonies on how realistic the simulator is, which is nothing new, every simulator out has done this. However with iRacing, people are required to give their real first and last name, so users who are part of the service can literally search their favorite drivers name, and through a statistic screen, monitor the progress and lap times. This made iRacing unique because people can actually see professional drivers using the service. This helped give consumers confidence, not only were they confident that the company was on solid ground having John Henry as the financial backbone, but they also are able to purchase content in confidence knowing that professional drivers have sworn by the accuracy. From 2008-current the service has grown in overall members, but so has the sim. What started out as a few thousand people in 2008, has grown into the tens of thousands. Content has also been expanded, it was just a handful of cars and tracks starting out, but now iRacing boasts a car for everyone on both Oval and Road, with 24 hours 7 days a week series of official sessions.

The future of iRacing is still not very clear...how could this be though? With such a strong foundation, and having the largest active community in sim racing, how
could they ever fail?

Downfalls of the greatest sim available:

Even though iRacing has been the dominant name in sim racing since its release in 2008, it still has its downfalls. The sim does not provide a lot of the simple things that other sims have for years. Some of these things include tire build up, dynamic weather, and dynamic track surfaces. You are basically racing in a static environment all of the time, which is obvious to anyone that the real world of motorsports simply cannot be simulated accurately in a static environment.

Other downfalls are development times. In the beginning the members were very forgiving over long development times. Cars and Tracks were basically announced, then several months later eventually released, with some projects lasting over a year. As time has progressed and their team grows you would expect development time to go down, but it has not. Members are still finding themselves waiting almost a year for new content to be released.

Another downfall of iRacing is the content it provides, a lot of the cars are somewhat unpopular or outdated when compared to race cars in other sims. Instead of Ferrari, BMW, and other big names in racing, we see Pontiac, Kia, and what seems to be at random one car selected from several different series all over the place. So when you see something like Formula 1 advertised you will be sad to find out you only have two F1 cars available, and they are decades apart from each other. If you are a fan of Grand Am racing, the Daytona Prototype available is a Pontiac, and it is already half a decade old. This is the trend with iRacing, they tend to model only one car from a series, then by the next couple years it is already outdated, and then they tell people they have a virtual version of that series even though it is only that one car that is most likely not used in the series anymore.

Then there are the tracks, other than Nascar, you will be lucky to find more than a few real world tracks available where your favorite series actually races in real life. This, combined with the random car from a random year, can make you feel as if you are competing in some fantasy series, rather than simulating the real life series. Some are hopeful to one day get a complete series, but with iRacing's super slow pace in their development it seems near impossible for them ever to release a complete series will all the cars and tracks from the same year competition. Some tracks were scanned, and left to be forgotten with excuses given from the staff members that they simply do not have the manpower to complete, leaving a sour taste in the mouths of many members. On top of that, some projects end up getting delayed, like the coveted Lotus 49, it has been promised many times by the staff, but delayed every time.

This brings me to my biggest concern with iRacing, its quest for perfection comes at the expense of its members wallets and patience. For iRacing to prepare a release to the public they seem to have very high quality standards and must simulate things accurately through a formula. This sounds great, except they don't always get it right, and when you wait several months for something to be released, you expect it to be good to go when it is released. Several of the iRacing fans will just use the excuse that everything in the sim is a work in progress, and things will always be updated and changed. The problem with that, is it gives iRacing a fail pass, meaning they can release something that is a failure and get a pass from the community because it is a work in progress and will be updated. This is not just limited to iRacing, now that the internet is here to update games, developers across the board are releasing unfinished products and just updating things later on.

The problem with this whole situation, is it creates a circle of long development times, and a pass for mediocre content. Some will say they cannot have it both ways, they cannot offer an advertised realistic experience, yet make dramatic changes to the core of the simulation. Things like the tire model and physics have changed dramatically over time, and to this day the tire model still is not right. When individuals question the tire model they are met with some resistance from iRacing staff members who believe things are not as bad as they seem, but are also told there are yet again going to be more dramatic changes to fix bugs such as more grip with cold tires, but like everything at iRacing, even the tire model gets delayed over and over again.

Then you have cars that were driven by professionals before their release and have sworn testimonies of being accurate to the real life counterpart, that have since been changed dramatically, so now iRacing has to answer the question,are the cars inaccurate now? Or were their professional spokesman just spewing company lines to promote iRacing early on?

One will ask themselves why has iRacing not hired on more experts to help with the physics and tire models, or more professionals to help speed up development time of cars and help with the completion of tracks. Well, as unlimited as their resources may seem, they do not have an endless supply of money. If you think about how much it must cost to run a business like this year round, that $20million will get gobbled up fairly quick over the years, and the membership alone cannot support a super large staff. Even with a small staff they are paying several yearly salaries, sending employees all over the world to scan cars and tracks, not to mention other expenses like the cost of equipment and an office headquarters. They simply cannot afford to stay in business, and also have a super large staff.

There is a lot of controversy over the direction of iRacing, with its lack of features, and its ever changing view on how physics and tires work. One can only ask how long can this company keep all its members? Right now
iRacing has somewhat of a monopoly on sim racing. They are the only sim offering full time year round organized racing in a professional environment. Everything feels official with iRacing, and anyone can join with ease. This gives iRacing an edge over all other sims which depend on mods and communities to bring people together, which as we have seen before can be very messy, but also very rewarding if done right. Personally, I would love to see iRacing just "get things right", but at the moment with how they do things, it would take years before they ever start releasing complete series or getting cars that are up to date instead of outdated ones that are already retired from their current series.

Sooner or later, iRacing will lose its monopoly on this type of service, someone else is bound to come along and offer a similar service. If such a service comes along, and offers things that iRacing still has trouble with, like a correct tire model, or dynamic environments, then iRacing's future may be in trouble. They can only exist in such a state as long as there is no competition to steal their customers away. Eventually when another sim does come along that rivals iRacing, they better be ready to deliver on their promises, or face the reality of having to eventually close their doors after everyone but a few dedicated followers leave for the new kid on the block who offers something bigger and better.
 
EA Ferrari license? :O_o:
Oops, posting in too much of a rush :redface:
Regards Long Beach sorry I cannot agree. If you start a product you finish it. I know Bakkster stated they were begged to release it. Then they should have released it for free as a tester then offered discounts for the finished article. They didn't, they adopted a model which is not acceptable which is selling a product with no firm intention of ever finishing it. BMW, Merc, Toyota etc don't sell unfinished cars. Its bad precedent and shouldn't be encouraged. Kunos sold the Tech Preview but with clear statements of intent to finish what they started.
You think the model isn't acceptable, that's your opinion.

I don't know what physical cars have to do with anything, that feels like scraping the barrel to me. The same could be said that an automaker wouldn't announce a car would be arriving in 2012 yet delay it until 2014, but I wouldn't hold that against a racing sim that suffered a delay of that length.
We also have a load of people who clearly don't understand what 'early access' is and just bitch rather than engaging with KS to move the sim on for everyone so people interested in its development may become wary.
I'd say the same thing about people who read the Tech Tracks disclaimer and bitch about them ;)
3) Many believe they have finally found an alternative to iRacing in AC in the long term. One which allows the 'peasants' to get involved. I know I have. Thats a big driver for people. They have a robin hood image to iRacings Sheriff of Nottingham, an image iRacing haven't really helped in dispelling tbh and it is in their interest to do so.
I think at the end of the day, sim racers will be sim racers. Every sim has its legion of 'haters' and gets critiqued unfairly for something. I think we'd all be better off if we could have more honest discussions about the strengths and weaknesses of each sim without resorting to rhetoric or with an agenda to make one look better or worse than they should.
I'm glad to see you guys reporting iRacing is branching out but you have to say until the competition appeared on the horizon (RF isn't it) they were happy to sit behind their Maginot line feeling they didn't need to adapt. So again its better for everyone.
iRacing launched with Silverstone, AC hasn't ventured outside Europe and most of the tracks are in native Italy. I don't think it's fair to either to criticize for starting local.

It was all about difficulty to license (language barriers and lack of name recognition were given as examples), not desire. The Japanese tracks were signed in 2010, the Australian stuff started in 2009, Spa capped off the small but steady Euro content in 2010 of Silverstone and Zandvoort. I'm not saying the 6 international tracks (plus 7 more signed) before pCARS and AC were announced were impressive or prolific, but there was no line in the sand that iRacing had because they were disinterested or hostile to tracks outside NA. iRacing would have moved the same towards international content regardless of what other titles did.

Especially now that iRacing has basically all the big US circuits. Do you think they'd release Miller and NJMP instead of Donington, Monza, and Imola? They know where their bread is buttered, they're releasing the biggest tracks they can find, which right now are all international.
That's great, don't get me wrong. But the downside of these is that the upfront costs go up and up, especially as they churn out tracks. I'm confident it was cheaper for a rookie to start a couple of D series 5 years ago.
You'll definitely get more bang for your buck today. On the road side there are now 3 D-class series (and soon one at C) using free cars, and D-class use at least 3 free tracks every season. Buy a couple popular tracks and the Ruf (which gets you a car for 3 more series) and you'll have a lot more to race on a regular basis than when I started, when there were zero free cars at class D and I needed to buy the DP to race the Mustang in Grand-Am.

I certainly wouldn't argue against a price reduction, but I don't know enough about their finances to know if it's possible. With track development well into the 6-figure range I don't think they're making money on track sales with the current pricing and membership.
 
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Good point, I apoligise to any one who was offended by my comment, it was never my intention to be offensive in any way, I do not consider myself more intelligent than everyone else, and I will endevour to consider my words more carefully in the future, so this doesn't occur again. Thank you Blkout for pointing out my discretion.

Also thank you to all who have posted info regards iRacing prices, it has been very informative in regards, clearing much of the preconceived image I had of iRacing being just another money machine. I will be taking up a Subscription just to see for myself, and if it's not to my liking for whatever reason, at least then I can say "I tried it".

Cheers
Thats mature of you Andrew. I once thought iRacing was a huge ripoff too. I even started a one month membership, thought it wasnt great and stopped playing after a week. Then I did a bit more homework, started realizing what all iRacing could do. Started playing more and right before my one month membership expired, I signed up for one more year because I enjoyed it so much. If you race a proper full season and take the time to master the cars and competitive racing, you dont have to spend more money on additional content, you can happily race the content you're given with your membership. The content is there to expand and give you options. If you want to race GT3 cars, you can, if you want to race Stock Cars, you can, etc. I actually like having that choice, and you must not forget, you're getting extremely accurate and detailed cars and tracks, not some mod content with questionable results. The online racing must be experienced to understand how good it is. The stat tracking is also second to none. IRacing is a niche product but no other sim does what it does.
 
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They didn't, they adopted a model which is not acceptable which is selling a product with no firm intention of ever finishing it.

That is one serious accusation.

iR's model not being acceptable is just your opinion. Now, accusing them of not having the intention of "ever finishing it" is beyond what you can prove, so it qualifies as something you say people do about AC: "just bitching".

iR, like it or not, is ever evolving. That's the business model, that's the premiss we have all accepted when we registered and paid for the service. Curiously, it's those who have never done that (register and pay for the service, plus some or all tracks and cars) who find the model unacceptable, and usually they do so before praising the latest next-gen sim...

It's also the fact that iR is quite up-front about this:

Yes, as a subscription-based service with digital distribution, iRacing - including the simulation software and the member website - is continually expanded and enhanced. We add content, features and functionality regularly and, of course, the community grows and evolves.
- from their website

Re the AC fans (of which I am one, big time) I think there are a couple of sides.
[...]
2) Because the sim is accessible unlike the perception of iRacing i.e you can use a controller etc there is a fear of dilution of the sim to merely being a 'game'.

Curiously, there used to be arguments about whether a sim which accepted typical "gamer controllers" (i.e., not a wheel & pedals) was really a sim...and that sim used to be Need For Speed Shift 1 (and 2). Now, people are discussing the same thing with AC. Curious.

I don't recall some "fear" of iRacing turning into a "game" due to the type of controller. But this issue was raised about two next-gen titles, though.


When you create an accessible sim it becomes accessible to both the dedicated simmer and the childish moron. Its like Battlefield 4 is fairly accessible and its being infiltrated by immature CoD players. Very annoying & off putting.

As a simracer myself (and a modder + a developer), a sim and service such as iR does not make any sense at all with "different levels of difficulty, from amateur to pro". You can start "easy" as a "rookie", and either you progress past the "childish morons" and wreckers, or you don't; you either progress past the initial feel of the sim or you don't.

I may distrust the "accuracy" or verisimilitude of the physics engine underneath it, but I understand the concept of service and simracing iRacing is selling. It's not for everyone, sure, reason why some will prefer AC (though there are 2 other alternatives: CARS and rF2).

We also have a load of people who clearly don't understand what 'early access' is and just bitch rather than engaging with KS to move the sim on for everyone so people interested in its development may become wary.

That's what is most apparent in the forums, as can be seen right here at RD: if people complain or criticize, they become "bitch-ers" and "trolls". Very sad and very wrong, and always under the guiding "principle" of "people don't understand the concept of early access".

3) Many believe they have finally found an alternative to iRacing in AC in the long term. One which allows the 'peasants' to get involved. I know I hav

iRacing is...iRacing. Like it or not, like it's physics or not, it's a unique service and way of simracing online. Unless other companies/dev studios emulate it's racing structure/management (where it excels), there's isn't even a point in talking about an "alternative".

Alternative to iRacing as a sim?

There are several:
- rF2
- pCARS
- rF
- GTR Evo
- GSC
- SRW


Ya know what guys after all this iRacing talk I'm actually off to play a game of....drum roll...iRacing. God knows I've just been unwittingly charged another 30 usd for the 3 month privilege so I better get something out of it. :)

Elitism is something that affects some (or a lot of) iRacers, basically due to 2 different things:
- because they can afford it and others don't
- because the sim physics are "difficult", and some people still relish in the absurd notion that "hard physics" is realistic

Most iRacers I know, though, are actively engaged in iR but also jump on to GTr Evo, rFactor or GSC, and talk freely and positively about all these sims.

Rather than being elitists, these iRacers are simracers.
 
iR's model not being acceptable is just your opinion. Now, accusing them of not having the intention of "ever finishing it" is beyond what you can prove, so it qualifies as something you say people do about AC: "just bitching".
To be clear, iRacing themselves state that a prerequisite of being a tech track is not having current plans to put the track in the pipeline for release. iRacing's disclaimer on the top of the Tech Tracks page is as follows (emphasis added):
  • Tech Tracks are essentially tracks that for one reason or another are unfinished iRacing tracks but are to the point of being driveable.
  • For a track to be considered a Tech Track, the track is not on our current production list to complete. We may someday complete a given Tech Track or not. We are making Tech Tracks available because of the many requests we get from real world drivers and members.
  • Tech tracks will not ever be put on a schedule for official series or special events. However they can be used for testing or private sessions. They will include race control and grid boxes and can be used for private or league racing.
  • The standard license fee of a Tech Track will be $5 (U.S currency).
  • The Tech Track is what it is and we will not be actively updating the track in any way unless we decide to fully finish it. If we do finish it, we will take the tech track away and issue iRacing credit for the purchase price to any member who purchased it. Again, do not buy a tech track with the assumption it will be finished someday.
  • Tech tracks will not be part of any volume discount purchase program like the 100% club.
I don't recall some "fear" of iRacing turning into a "game" due to the type of controller. But this issue was raised about two next-gen titles, though.
There was a ton of fretting over it on the iRacing forums. As well as over there being driving aids. It's not unique to any sim.
Most iRacers I know, though, are actively engaged in iR but also jump on to GTr Evo, rFactor or GSC, and talk freely and positively about all these sims.

Rather than being elitists, these iRacers are simracers.
I think you're right, here. The AC thread in iRacing is on its 3rd thread after the first one corrupted the database at around 200 pages and the second got locked at 180 to prevent a repeat. pCARS thread is over 100 pages.
 
To be clear, iRacing themselves state that a prerequisite of being a tech track is not having current plans to put the track in the pipeline for release. iRacing's disclaimer on the top of the Tech Tracks page is as follows (emphasis added):
  • Tech Tracks are essentially tracks that for one reason or another are unfinished iRacing tracks but are to the point of being driveable.

Yes, and people should know what they are buying before doing so.

One thing I complained about (we even discussed it here as well) was the need to buy cars I didn't want if I intended to use those I had in mixed races. That used to happen and was rather negative.

Apart from that, all (most?) other features and conditions are known and have been put up front. Test tracks are one such feature.


There was a ton of fretting over it on the iRacing forums. As well as over there being driving aids. It's not unique to any sim.

Well, iRacing's marketing dept. certainly never passed the message that iR was not going to be all inclusive. People with some disabilities cannot use wheels+pedals, so favouring them with other types of controllers was inevitable and a good thing.

Driving aids, on the other hand, do not make any sense, unless iRacing planned to manage rookie-type of races with driving aids on. And for them to do that, driver assists would have to be coded and incorporated in the whole. If DK retained a lot of the code from NR2003, maybe that's not too hard a thing to achieve. But who knows how the code is now, what sort of refactoring it suffered around controllers and physics?

What types of assists, that's another issue. TC is not terribly complicated. ABS is not overly complicated either. But any type of stability or active chassis control systems are not simple and can have a derogatory impact on game engine development (and subsequent maintenance and improvement).


I think you're right, here. The AC thread in iRacing is on its 3rd thread after the first one corrupted the database at around 200 pages and the second got locked at 180 to prevent a repeat. pCARS thread is over 100 pages.

Eh. :)

I really meant, most iRacers I know. I have seen how the rest have reacted to simple discussion and...it's not pretty. And moderators didn't help either.

Fortunately, there are those that really like simracing and are not happily locked in an exclusive marriage to iR. Hats off to them.
 
One thing I complained about (we even discussed it here as well) was the need to buy cars I didn't want if I intended to use those I had in mixed races. That used to happen and was rather negative.
And to be clear, they've since fixed that, you only need to own the car you're driving.
Driving aids, on the other hand, do not make any sense, unless iRacing planned to manage rookie-type of races with driving aids on. And for them to do that, driver assists would have to be coded and incorporated in the whole. If DK retained a lot of the code from NR2003, maybe that's not too hard a thing to achieve. But who knows how the code is now, what sort of refactoring it suffered around controllers and physics?

What types of assists, that's another issue. TC is not terribly complicated. ABS is not overly complicated either. But any type of stability or active chassis control systems are not simple and can have a derogatory impact on game engine development (and subsequent maintenance and improvement).
Driving aids (TC, ABS, and shifting help) have been in the sim for several years, now. Rookie through C only, and they don't make drivers any faster (unless you're really slow in the first place).

They also have competitive ABS and TC systems in the cars that have them in real life, including adjustments if appropriate.

No stability management.
 
juris, i think you should really check the forums to see how snooty iracers really are...i mean right now on the front page theres an AC thread that could practically be taken from the AC forum. an iracing staff guy posted about a tech issue someone was having. some guy who criticized it without backing it up got laughed off or jumped on. there was a poll yesterday (sorry i cant find the link) about "best thing about iracing". there were 4 options, physics/tracks/racing system/forums. i think about half the votes were for the race system & physics was either dead last or just above forums.

i just dont see much delusion from the userbase; its very hard for me to see iracing as an evil goliath. theres clearly a LOT of room in the sim world, iracing offers something both unique and, imo, high quality, & (officially or afaik or w/e) is, at least nowadays, managing to make money from it. good for them. i havent been simracing long but im so glad to be in this era. so many options, -quality- options, each with unique takes on how to the best way to simulate reality is.

it does suck that iracing isnt in line with the others as far as price goes. but theyre not making mad bank, bro, and they dont have some kind of vulture mentality...like i said, i dont think anyones bank account is hurting b/c of iracing. i just dont see that kind of mentality, its not sapping peoples money like a lot of iOS games or MMOs can do.
 
And to be clear, they've since fixed that, you only need to own the car you're driving.
:rolleyes:
Yes, to be clear: I did not say they hadn't fixed it.

Rookie through C only, and they don't make drivers any faster (unless you're really slow in the first place).

Didn't say assists make drivers faster either.

But now that you mention it, yes indeed, they help some people (not necessarily slow ones) achieve better lap times than they would achieve otherwise.

Still, having drivers who take advantage of assists race against others who want to race without having it easier, makes little sense to me. Having this on rookies is perhaps acceptable, higher than that, no.

At least as I see it.

Another thing is, I wasn't talking about blipping and brake/throttle assists as the game engine provides (which I never used). I was talking about the level of assists some people expect (as in a ATTESA-like system), which no sim to date emulates properly and its entirety.

Also...

I see these issues from a different perspective than yours. My experience goes beyond the "fun" and "competition" aspects simracing provides.

So, probably little point in arguing fine points here.
 
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Well, I used to be an iracing hater at one point a couple of years back, primarily due to their very American in-your-face marketing style and the cost.

But, truth be told, once I tried a promo 1-Month option, I realised there is simply no other online racing service better than iracing. And the thing is, once you get into the higher splits, there's a ton of fun to be had just with the Mx-5 and no additional content needed. For trying out different cars, personally AC does a way better job. But, truly, no other sim has taught me more about racecraft than Iracing. Like how to recognize divebombers and stay away, handling starts etc. I dont know if its the smoothing algorithm or whatever they use, the cars around you seem so real when racing, right down to their suspension movements. I havent been lucky enough to experience that with other sims.

The physics is slightly inferior if compared to AC, but definitely not a deal breaker when racing door to door. W.r.t cost, I like to think of iracing as a replacement to Indoor Karting which we do once n a while. For more or less the same cost, there's way better racing and a lot to be learnt at iracing instead. I think perspective is all that is needed when it comes to the cost.

Lol, I must sound so much like a fanboy, but then, it doesnt matter and hey, am a fanboy of AC too ;-)
 
its funny, as one of the few people who have gone from assetto corsa and then thinking i might aswel try iracing i was suprised how little content it had compared even to assetto corsa which is still early acess.

the racing is fantastic especially the oval stuff i really diddnt think id enjoy nascar as much as i do, if assetto can manage to make a system that makes the racing as competative i dont think iraccing has much chance against it at least in the road racing department
 
Throwing another thing in there. In my experience iRacing has the best support for third party hardware controllers. From the number of controllers you can have through to the data they output. Things like custom dashes and simvibe / motion platforms. While the physics are "wrong", the whole package, as an eSport platform is in a league of its own.
 
Throwing another thing in there. In my experience iRacing has the best support for third party hardware controllers. From the number of controllers you can have through to the data they output. Things like custom dashes and simvibe / motion platforms. While the physics are "wrong", the whole package, as an eSport platform is in a league of its own.
Id have to agree with you 100% on that. Its just a shame that with all those devices working like they should...that the most important part being the driving itself is not better.

Maybe one day it will be better and they seem to be slowly making the cars more real...but its very slow.
iRacing looks good, runs great, supports all devices well...but the driving experience is what matters most...if they were to get that accurate they would be a great "simulator" but they do also need to address the penalty system they have, i mean the "no fingers pointed system" is a total joke. If they address the the driving feel/control issues and the penalties it would become a whole new level of awesome. Problem is by then...we will have so many other options we would then moan about its cost.
 
Pains me to say this but its just about good enough this build to regularly oval race again. The DW12 I don't think is very realistic but its fun.... Gen 6 Impala feels pretty good at most places, the Impala B is pretty good at most places and the truck feels much better too. Tires react to how you treat them for the most part, although some more girp and time loss would be better.

Unfortunately I seem to have encountered the random tire bug where they lose grip a few times (one in a race where I was leading(top split no less)) http://members.iracing.com/jforum/posts/list/25/3267621.page ....Hope that gets resolved.

This is seriously some tweaks and rubbering in or dynamic grip on the surface away from being great on the ovals again.
 
That's good to hear, Chris.

The instability bug is definitely a big pain, and the sooner the fix gets tested and released the better. I expect the instantaneous grip loss from overheating the tires from a single 'moment' to be reduced at some point, but this is still the first build where I've felt comfortable jumping into a race in an unfamiliar fast car (the CTS-V) with just 10 minutes practice and confidently running a clean race (well, clean aside from the instability bug on the pace lap).

Good to hear I'm not the only one who thinks it's getting there.
 
This is seriously some tweaks and rubbering in or dynamic grip on the surface away from being great on the ovals again.

Well, road side, Chris... :)

The V8 SC is (unbelievably) still preposterous. The Riley was an "ok car", got better, and now it's...wrong, weird. The HPD for many of us is still far from being a proper proto, the C6R has improved but still isn't there yet. The best, as far as I have tested, are the Cadillac, the Ford GT and the SB.

And that's the best part. The worst of it is: were going around in circles, cars get good, cars go bad, cars get good again, cars go bad again. I'm hoping Chris Lerch helps put a stop to this, but I suppose it's not easy to go forward when there're things piling up in the stack and a lot of iRacers see nothing but good things.
 

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