Sim racing as we know it today has come a long way from the ultra-pixelated "simulators" of 1988, and it appears to have turned a corner. So where is it headed? Sim racing has always been a small niche. Many people, have had no idea it even exists. It started as small groups making DOS based games to "simulate" driving F1 and Indy cars. Today it has grown into the multi-million dollar productions we have become so passionate about. Despite that, it remains a relatively small niche. Finally, it seems that is beginning to change. The 90's brought about the so-called "crossover" games, such as Gran Turismo, but still the hardcore sim community remained hidden in the shadows. However, today the level of quality and realism is reaching an all time high. Combined with the marketing skills of iRacing.com, we are starting to see true racing sims poking into the mainstream. People are finally beginning to realise, it really is more than just a game. New products such as Oculus Rift show great promise in regards to sim racing, which is likely to help it break into view. Simulators were at one time used by only the best and wealthiest racing teams and now are becoming increasingly critical to the training of professional race drivers of all types. Now they are beginning to use the very same sims we average Joe's do. So what does this mean for sim racing? Obviously, it means more sims, and with larger budgets. It means more integration with the motorsport and automotive industries, but it also means being used for more than just entertainment and training. With the level of realism, physics, and immersion possible these days, the muscle memory created by sim racing is real and applies to real world driving. It can and does save lives. Almost every sim racer out there (at least of those who drive in real life) has had a close call at some point while driving, where they know without a doubt the practice they have had sim racing saved their life (or at least their car). Living where I do there is plenty of opportunity to utilize what I have learned about braking and traction, there is so many deer it is quite common to have to dodge them at highway speed. So why shouldn't this be used for everyone? One of the biggest reasons it has not been used, at least not on a large scale, is because so many people don't know it exists to the quality it is. The more sim racing breaks into the mainstream, the more this will be recognized. With that recognition, we will see that change. We all know, the graphics, sounds, and physics will continue to improve. What is the most amazing is the thought of the possibilities of world wide recognition. Lowered cost, higher availability, and literally the ability to positively affect driver safety around the globe sounds pretty good to me. The future of sim racing looks bright, and I can't wait to see where it goes over the next 20 years.