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WIP Tarcoola Raceway

Discussion in 'Bob's Track Builder Projects' started by maniak300, Mar 22, 2010.

  1. maniak300

    maniak300

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    Tarcoola Raceway 0.90v

    It is a fictional race track near Tarcoola town in the Far North of South Australia 416 km north-northwest of Port Augusta. It is called to Touring Cars, specially V8Supercars...

    4043m
    clockwise
    not perfect AI with BTB
    49cameras in 2 groups
    long straights with easy corners and chicanes

    Screenshots:
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  2. maniak300

    maniak300

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    Now...

    I need Your help with these things... I have created camera, which is moving along the path. Nothing special. It is first corner. Path is going down very smooth.

    [​IMG]

    ...but in rF camera does not going to the end of path and skip to another camera, which it is next. Any ideas how to do, that camera could go to the end and then skip to next camera? Is it possible to do in BTB?

    Here is video with my problem



    The video shows my next problem. It is connected with AI made by BTB.

    [​IMG]

    Looks nice and not bad. There is no sharp corners, but quite soft AI path. In rF car is going too wide and sometimes hit the sandtrap. Any ideas?
     
  3. Erwin Greven

    Erwin Greven
    retired from this site. Premium

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    Maybe you could add a few extra nodes in your AIW-path before the corner. Then the cars will brake more earlier. But also keep in mind that not every mod is the same. I tried to get the WSC1970 mod working. False hope. I think no one can, untill the mod gets more grip.

    btw. nice track!!
     
  4. maniak300

    maniak300

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    AI path should be edit like track nodes. You know... It would be easily.

    Thanks :smile:


    Edit:
    AI is done. I have added an extra nodes, checked corridors and adjusted them. Now cars are going smooth :smile:
     
  5. maniak300

    maniak300

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    Now I think the track is completely in 99.9%. Looks better and works fine. I have a problem with convert it to MAS files. How to do that? Anyone wants to help me with this? Now the track is quite heavy. Its around 110MB in rF folder. Lot of files, looks like a mesh...

    I know, its the Files2Mas, but I dont know, which files I should convert. It will be working?
     
  6. Kris Vickers

    Kris Vickers
    Hardware Staff

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    Create one MAS file with all your GMT files in and call it `Tarcoola.mas`

    Create another MAS file with all your textures in and call it `Tarcoola_maps.mas`

    With the textures MAS file, be sure to EXCLUDE any of the loading pictures and any pictures used as a base for the ground, i.e. blended with grass textures in BTB.

    Include the following lines in your SCN file;

    If you need help with actually creating a MAS file, then let me know :)
     
  7. maniak300

    maniak300

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    New video

    I will try do something with MAS files. Thanks ;)
     
  8. maniak300

    maniak300

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    Ok. .mas files done.

    Now I would like to do new loading screen with my track map, just like in rFactor. How to do that? I have a clean background rFactor loading screen.

    When Im using AutoSim Circuit Layout Generator, everything works fine, but not with my track. Click on "load waypoints", chose my AIW file and...
    [​IMG]
    ...tada!
     
  9. Kris Vickers

    Kris Vickers
    Hardware Staff

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    Have you created the AIW fully with BTB?

    There may be 1 or 2 elements missing?
     
  10. maniak300

    maniak300

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    Yes, everything by BTB. I will check or do screen without track layout ;)
     
  11. Alex Kyriak

    Alex Kyriak

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    Like your tarmac texture! Did you make it?
     
  12. maniak300

    maniak300

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    Nope, I had it from some Xpack, I dont remember which, but its one of RaceDepartmentDownload Xpack.

    :tongue:
     
  13. Lee Palmer

    Lee Palmer

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    Wow looks good, good work :)