Swingcam problem

Does anybody know how to stop the swingcam in chase view moving so much...the problem I'm having is it swings too far left and right when your turning a corner, and it's annoying because your brain is telling you it's about to loose control, you then automaticly try to make adjustments then over compensate and boom bang bob's your aunty....your picking your bloodstained and broken body out of the wreckage.........lol. :confused:
 
There will be something in the .cam file for that car you are using. You just need to play about with it in till you get it to do what you want. Please remember to back up your files before you change them so as if it goes all wrong you can put it back.
 
swingman problem solved

Any body who likes chase view in rfactor...but without the swingy chase cam try pasting the code below into the appropriate vehicle .cam file, (making sure to back up the file in question.. just in case).

LocalCam=SWINGMAN
{
Fov=(82.50000, 70.00000)
Clear=TRUE
Color=(164, 218, 249)
ClipPlanes=(1.000000, 2500.000000)
LODMultiplier=(1.005508)
Size=(1.000000, 1.000000)
Center=(0.500000, 0.500000)
MipmapLODBias=(0.000000)
Flags1=(0)
Flags2=(0)
RadiusLimits=(2.000000, 51.000000)
OrientationRate=(1.50000, 5.75000, 0.000000)
PositionOffset=(0.000000, 0.0500000, 0.05) // left - right, height, length (positive equals more to the rear)
OrientationOffset=(-0.3000, 0.000000, -2.0000) // rake, roll, yaw
Radius=(4.50)
}


Copy it all Including the brackets.
 
Fixed Swingman version 2

This version locks the position better than the first one.:cool:


LocalCam=SWINGMAN
{
Fov=(82.5000, 70.00000)
Clear=TRUE
Color=(164, 218, 249)
ClipPlanes=(1.000000, 2500.000000)
LODMultiplier=(1.005508)
Size=(1.000000, 1.000000)
Center=(0.500000, 0.500000)
MipmapLODBias=(0.000000)
Flags1=(0)
Flags2=(0)
RadiusLimits=(2.000000, 51.000000)
OrientationRate=(1.50000, 5.75000, 0.000000)
PositionOffset=(0.000000, 0.3500000, 0.40) // left - right, height, length (positive equals more to the rear)
OrientationOffset=(-0.1000, 0.000000, -1.0000) // rake, roll, yaw
Radius=(4.50)
}
 

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