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(suspension) Moving wishbones on model?

Discussion in 'Off Topic' started by nothke, Feb 25, 2012.

  1. I see that moving of wishbones on the actual 3d model (beside physical) is possible like in F1 mods, but I couldn't find it mentioned in any tutorials, and I can't even find any connection to the model in the pm, damage or hdv files.. (or am I just blind?) Very little reference of it is on the net as well..

    Is this one of those need-to-know hardcoded things that are activated only by a special naming word?

    (this is a copy of my message from F1 Classic Forum)
    • Like Like x 1
  2. Knut Omdal Tveito

    Knut Omdal Tveito
    Premium Member

    The moving suspension is set up with a separate .gmt file of the complete suspension. Then the suspension is declared as INSTANCE=SUSPENSION in the .gen file:
    If you do this, the gmt file will deform according to the specified .pm file and the real time suspension position.

    Alternatively you can have a separate .gmt file for each corner. In this case you can declare each corner suspension as Instance=DEBRISx
    Then link the DEBRIS5 to left front suspension in the damage file:

    If you also want to display the wheels and suspension from cockpit view, then set FrontWheelsInCockpit=1 in the cockpitinfo.ini file.
  3. Oh thanks a lot for the quick response!! I was waiting for days someone to answer on f1 classic and nogrip forums, but Race Department rocks!!! xD

    I got it how it functions with the whole suspension model just deforming to "simulate" the real movement, but I had no idea how its connected in what codes.. This settles every thing up now!

    Will try it, thanks again!
    • Like Like x 1
  4. Knut Omdal Tveito

    Knut Omdal Tveito
    Premium Member

    No problem. I have been there before, and I know it can be quite hard to find the answers for these things!

    Good luck with your project and let me know if there is anything else I can help with.