• "Mwoah" - Kimi Räikkönen
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Cars SUPERGT GT500 HSV010-GT 2.1

SUPERGT

  1. -natsuki-

    -natsuki-

    Messages:
    8
    Ratings:
    +28
    -natsuki- submitted a new resource:

    SUPERGT GT500 HSV010-GT - SUPERGT

    Read more about this resource...
     
    • Like Like x 2
    • Love Love x 2
  2. Terra21

    Terra21
    Premium

    Messages:
    281
    Ratings:
    +697
    cars upside down on their roofs ingame
    [​IMG]
     
    Last edited: Aug 28, 2017
  3. -natsuki-

    -natsuki-

    Messages:
    8
    Ratings:
    +28
    lol
    what a funny sight:rolleyes::rolleyes:
    i wonder how is fix it.
     
  4. Terra21

    Terra21
    Premium

    Messages:
    281
    Ratings:
    +697
    Nevermind i deleted.downloaded again and car is working fine now.. Thanks for this great addition..More GT500/300'S Please:thumbsup:
     
  5. dpeters95

    dpeters95

    Messages:
    27
    Ratings:
    +47
    Nice car! But it won't auto shift with that option selected...
     
  6. -natsuki-

    -natsuki-

    Messages:
    8
    Ratings:
    +28
    Last edited: Aug 28, 2017
    • Like Like x 2
  7. Mitja Bonca

    Mitja Bonca
    Premium

    Messages:
    919
    Ratings:
    +1,415
    Hi, thank you for this fantastic car. Mod is fine, but is still missing some basic thing. All explained bellow.

    --

    First mod that can really achieve times that have been done in reality. Physics of the car seems and feels fine, physical grip seems of the car at low and high speed corners seems to be spot on (great). Top speed as well can be compared to the real car. All in all fine, and that is why this mod can be compared to it`s real life rival :)
    For example, @Okayama track in RL in
    - 2012 on qually this car got 2nd spot with a time 1.22.5 (in race 1.24.8)
    - in 2013 qually was wet so cannot be compared, in race 1.24.1 (0.7 sec faster then a year before), so on qually in dry conditions it wound be in 1.21

    My self, with some tweaks on the car I did 1.22.7 (you can check the video bellow).

    ---

    Ok, now some stuff which is missing, or needs to be fixed, but please keep in mind this mod is great already, just to make it perfect, there are still some things missing.

    1st: small letters in the folder name (so no HSV, but hsv)
    2nd: why not renaming the car`s folder to something like: "honda_hsv_010gt (please, its way batter and clearer, and you will follow some AC`s order).
    3rd: in ui_car.json file please change the "over 500 bhp" to "500 bhp +", because its too long and you are using 2 lines.
    4th: on the model... lots of things inside the cockpit it way to bright. You can see (1) that I set exposure to 100 (which is some default value, and all AC stuff works fine on it, even mine tracks), so you can see numbers from 2 to 5 which do not have any shadowing and are too bright, even when reducing exposure to 50. It seems the whole cockpit is missing shadows on all of the objects.
    Number 6 is a windshield which is way too bright as well, you can see how is all environment outside too bright!
    From outside, the tires facing the sun seem to be too bright or shiny as well!

    [​IMG]

    5th: to physical model:
    - lack of force feedback, only feeling curbs and harder things, but no feel of the road (small bumps and rebounds on the track).
    - no sound for tires, for crashing into walls
    6th: the setup menu:
    - gearing ratio should be shorter, more options for changing gears ( the shortest 6th gear is for 262km/h, I think this car didn`t even reach that speed on any track except Fuji
    - ride height should be more adjustable (to go even lower)
    - read camber a bit more to negative

    I hope you can fix these things, to make this mode from good to great.

    ---

    Would be cool to have this skin too, I would do it, but no time for it really:
    [​IMG]
     
    Last edited: Aug 28, 2017
    • Agree Agree x 6
    • Love Love x 1
  8. Mitja Bonca

    Mitja Bonca
    Premium

    Messages:
    919
    Ratings:
    +1,415
    As promised, a video of this cool car @Okayama:
    Laptime: 1.22.7 (in real life in 2012 was same time achieved, in 2013 would go even faster, but it was raining on qualifying).

     
    Last edited: Aug 28, 2017
    • Like Like x 1
    • Love Love x 1
  9. chargingcar

    chargingcar
    Premium

    Messages:
    4,508
    Ratings:
    +4,919
    Needs a lot of work on shaders and settings and AO maps on the interior ,
    tyres , metals , not much details on the carbon , looks too flat ,
    but thats with using the poor AC shaders with damage and dust it dont support NM on the detail maps ,
    quite a long way with it to go,
    main things what bothered be is the audio , sounds really bad ,

    But remember this car back on AC forums quite a few years back , glad to see it finally finished , well almost :D
     
    • Agree Agree x 1
  10. chargingcar

    chargingcar
    Premium

    Messages:
    4,508
    Ratings:
    +4,919
    Try this for the chassis ;)
    [​IMG]
    dont forget to use a color map though .
    [​IMG]
    Tyre but this depends on spec maps , in the alpha channel as seen below .
    [​IMG]
    Diffuse
    [​IMG]
    Spec , in the Alpha layer ,
    [​IMG]
     
    Last edited: Aug 28, 2017
    • Like Like x 2
  11. djtopa

    djtopa

    Messages:
    27
    Ratings:
    +11
    WoW!Its here I've been waiting for this epic car a long time!Thanks to all who make it real!Cant wait to try it later today.As a Honda fan this is most epic news to me!That sound!:)
    it looks great @ Okayama !
    Must be a great combo!Im gonna review it later...Thanks again!
     
    • Like Like x 1
  12. Mitja Bonca

    Mitja Bonca
    Premium

    Messages:
    919
    Ratings:
    +1,415
    @chargingcar contact him directly and help him out. It looks you know what you are talking about. Really great someone is willing to help on this great car.
     
    • Agree Agree x 1
  13. chargingcar

    chargingcar
    Premium

    Messages:
    4,508
    Ratings:
    +4,919
    No time man , or would redo the interior and shaders , on the car ,
    but there a big help those settings ,
    chassis looks too much sun spec and too bright , and tires also ,
    make a massive difference to the externals just changing those shaders alone :)
     
  14. Michael Hornbuckle

    Michael Hornbuckle

    Messages:
    2,698
    Ratings:
    +2,422
    [​IMG]
     
    • Like Like x 1
    • Love Love x 1
  15. chargingcar

    chargingcar
    Premium

    Messages:
    4,508
    Ratings:
    +4,919
    Amazing that CM tool , best mod for AC ever created its magic !! :D:D
     
    • Agree Agree x 6
  16. Mitja Bonca

    Mitja Bonca
    Premium

    Messages:
    919
    Ratings:
    +1,415
    Where to find that CM tool?
     
  17. Michael Hornbuckle

    Michael Hornbuckle

    Messages:
    2,698
    Ratings:
    +2,422
    • Like Like x 2
  18. Brownninja97

    Brownninja97

    Messages:
    1,034
    Ratings:
    +1,126
    just so you know all that stuff can now also be done in content manager.

    [​IMG]
     
    • Like Like x 1
  19. chargingcar

    chargingcar
    Premium

    Messages:
    4,508
    Ratings:
    +4,919
    Yes if you have settings , you know that work ,
    but the lighting is totally different to kunos showroom , CM has its own special tyre shaders for example ,
    not really the way to go in my opinion :)
     
  20. Brownninja97

    Brownninja97

    Messages:
    1,034
    Ratings:
    +1,126
    heres the real beauty of things you need two monitors though. turn on both showrooms. the custom one tells you do this and the other lets you see it in kunos's engine either way ill take it over the annoyance of the kunos sdk.